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- CqCodes
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84 posts
New hat-block: When [sound] reaches [time code]
I support! I’d suggest changing the wording on the hat block because it is a little in direct. Is it the pitch? Maybe then pan? Perhaps the volume? The part of the song? Maybe that can be a drop down as well!
- kriblo
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100+ posts
New hat-block: When [sound] reaches [time code]
(see mockup above) my mockup
Nice mockup.
I think we need to be able to set the time-code when an event is triggered to a lesser unit than seconds. I suggest that the input parameter is a time-code in the format MM:SS,mmm (minutes:seconds,milliseconds, where hours is optional), with the option to just enter seconds with decimals (SS,mmm, where SS can be more than 60 seconds).
I doubt that's going to happen anyway considering the sound lengths in the sound editor don't even do minutes. I don't think we should implement hours, after all, there is a 10 MB limit for sounds.
You're right @samq64, the sound editor shows a song a minute and ten and a half seconds long as “70.5”. It would be consistent to have the “time-code” for this hat-block in the same format. So, seconds dot decimals.
- Mrcakeyman89
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1000+ posts
New hat-block: When [sound] reaches [time code]
Support. I don't see a workaround that new scratchers would learn easily. I think this would be intuitive.
Scratch On!
Scratch On!
- -Kryptonite-
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1000+ posts
New hat-block: When [sound] reaches [time code]
I think this'd be quite useful for intro makers ;-; support!
- johnmeagan
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44 posts
New hat-block: When [sound] reaches [time code]
As a person who makes rhythm games, I support this so much.
- tacoman3208
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15 posts
New hat-block: When [sound] reaches [time code]
This will be really useful for intros and animations for no lag purposes
- flingy2
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6 posts
New hat-block: When [sound] reaches [time code]
you could also add a when sounds pitch reaches<1.5>
Last edited by flingy2 (July 17, 2021 20:35:01)
- ScolderCreations
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1000+ posts
New hat-block: When [sound] reaches [time code]
What would that be for? you could also add a when sounds pitch reaches<1.5>
- ScolderCreations
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1000+ posts
New hat-block: When [sound] reaches [time code]
Can you please be constructive? I love it.
- wonderful_dogs
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34 posts
New hat-block: When [sound] reaches [time code]
Hello! I find this a great idea, and it should certainly be added to Scratch.
- AlfabetonsOfficial
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100+ posts
New hat-block: When [sound] reaches [time code]
No support, VERY easy workaround even an eight year old can memorize.
play sound [ v]
wait (...) secs
broadcast [ v]
- ScolderCreations
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1000+ posts
New hat-block: When [sound] reaches [time code]
You forgot about pitch. No support, VERY easy workaround even an eight year old can memorize.play sound [ v]
wait (...) secs
broadcast [ v]
- kriblo
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100+ posts
New hat-block: When [sound] reaches [time code]
Indeed, I think most Scratchers are aware of this “workaround”. An excellent alternative, when synchronization of sound and code is not paramount. No support, VERY easy workaround even an eight year old can memorize.play sound [ v]
wait (...) secs
broadcast [ v]
- -Clickertale_2-
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100+ posts
New hat-block: When [sound] reaches [time code]
The only workaround I can think of is

reset timerWith
play sound [Megalovania v] until done
set [Time v] to (join (join ([floor v] of ((timer) / (60))) [:]) ([floor v] of (timer)))That also works with lag but not yet for pitch just yet!

- sparkl_999
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3 posts
New hat-block: When [sound] reaches [time code]
Great idea! this would be a wonderful block for animation meme makers!
switch costume to
switch costume to
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