Discuss Scratch
- PenquinCode
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29 posts
Adding a Profile picture block
We have ‘Username’ block in Sensing, like that I ask them to add ‘Profile picture’ block
Thank You
PenquinCode
(Username)
(Profile picture)
Thank You
PenquinCode
- CARTOONPFP222111
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36 posts
Adding a Profile picture block
Hey there! What does this block do? Show the PFP of the specified user (or you?)
- MDCCCLXVII
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1000+ posts
Adding a Profile picture block
Your profile picture, reported as an image (costumes and backdrops are also images)
- PenquinCode
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29 posts
Adding a Profile picture block
This block takes someone's profile picture
- fdreerf
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1000+ posts
Adding a Profile picture block
This would need a whole new block type though as there's no block that has an output of an Your profile picture, reported as an image (costumes and backdrops are also images)image.
- PenquinCode
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29 posts
Adding a Profile picture block
But they can do it know?This would need a whole new block type though as there's no block that has an output of an Your profile picture, reported as an image (costumes and backdrops are also images)image.
- CARTOONPFP222111
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36 posts
Adding a Profile picture block
Oh… then, that would be very hard to implement, especially for GIFs, it will also take up alot of kilobytes for images that have a LOT of kilobytes. It would technically make the Scratch Editor lag trying to process too much bytes of a single PFP. Your profile picture, reported as an image (costumes and backdrops are also images)
- the2000
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1000+ posts
Adding a Profile picture block
^ This. And then we would need a whole new set of blocks to deal with this new type of variable, all because of one block that very few people would use IMO. No supportThis would need a whole new block type though as there's no block that has an output of an Your profile picture, reported as an image (costumes and backdrops are also images)image.
- PenquinCode
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29 posts
Adding a Profile picture block
But if it is there it would be nise^ This. And then we would need a whole new set of blocks to deal with this new type of variable, all because of one block that very few people would use IMO. No supportThis would need a whole new block type though as there's no block that has an output of an Your profile picture, reported as an image (costumes and backdrops are also images)image.
- CARTOONPFP222111
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36 posts
Adding a Profile picture block
There are still gonna be very few people who will use this block anyway, this is like an extension from Scratch Lab but worse. No I don't hate the Scratch Lab stuff, I actually like it.But if it is there it would be nise^ This. And then we would need a whole new set of blocks to deal with this new type of variable, all because of one block that very few people would use IMO. No supportThis would need a whole new block type though as there's no block that has an output of an Your profile picture, reported as an image (costumes and backdrops are also images)image.
- PenquinCode
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29 posts
Adding a Profile picture block
If we get the username's profile picture it would be helpfull for many games
- gosoccerboy5
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1000+ posts
Adding a Profile picture block
Sorry, if we can't have blocks that return lists or functions (which isn't necessarily a bad thing), I see no reason why we should have a block that returns an image. Plus..
((profile picture :: sensing) + (username)) // what the heck does this do?
Last edited by gosoccerboy5 (Feb. 5, 2021 03:09:38)
- CARTOONPFP222111
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36 posts
Adding a Profile picture block
Any proof that it WOULD be good? I don't find any purpose for this. If we get the username's profile picture it would be helpfull for many games
- the2000
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1000+ posts
Adding a Profile picture block
Maybe this would be a good idea for Snap! actually, since that can store images into variables. The only problem is that Snap! also has no profile pictures (outside of the forums which is a result of them using Discourse) ._.
- CARTOONPFP222111
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36 posts
Adding a Profile picture block
I think it'll just show the PFP then the username, however the text should be in the middle of the PFP when it's loaded.((profile picture :: sensing) + (username)) // what the heck does this do?
- sportfan999
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1000+ posts
Adding a Profile picture block
]
I do not support this idea because this would take a lot of time to implement and doesn't have much use.
That's not what the “()+()” reporter does or would make sense to do. However, the “join()()” reporter may make sense in this scenario.I think it'll just show the PFP then the username, however the text should be in the middle of the PFP when it's loaded.((profile picture :: sensing) + (username)) // what the heck does this do?
I do not support this idea because this would take a lot of time to implement and doesn't have much use.
- CARTOONPFP222111
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36 posts
Adding a Profile picture block
Yes, I was referencing that… ]That's not what the “()+()” reporter does or would make sense to do. However, the “join()()” reporter may make sense in this scenario.I think it'll just show the PFP then the username, however the text should be in the middle of the PFP when it's loaded.((profile picture :: sensing) + (username)) // what the heck does this do?
I do not support this idea because this would take a lot of time to implement and doesn't have much use.
- PenquinCode
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29 posts
Adding a Profile picture block
If the block is there I would given proof as a gameAny proof that it WOULD be good? I don't find any purpose for this. If we get the username's profile picture it would be helpfull for many games
- PenquinCode
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29 posts
Adding a Profile picture block
Or we can change the block type like this Sorry, if we can't have blocks that return lists or functions (which isn't necessarily a bad thing), I see no reason why we should have a block that returns an image. Plus..((profile picture :: sensing) + (username)) // what the heck does this do?
set profile picture to [...]