Discuss Scratch

MrFluffyPenguins
Scratcher
1000+ posts

love and favorite detectors and such

Currently, you can use the “mouse x” and “mouse y” blocks detect your mouse outside of the stage. Or you can make a sprite go out of the stage for a second or however those detectors work, I don't really know or care.
You can use this for some really stupid things, like:
  • crashing Scratch when you hover over the report button so you can't report it
  • making it so you have to love and favorite (or at least make it think that you loved and favorited) the project to win
  • blocking remixes
and that list goes on for a while.
And the benefits are:
  • thanking you for tricking the project into thinking you loved and favorited

So, why not make it so you can't make love and favorite detectors and stuff like that? I'm pretty sure you aren't even supposed to be able to do this, any way.

edit:

D-ScratchNinja wrote:

Ok calm down everyone… I have a solution to balance this feature, maybe…

What would not be affected:
((mouse x)[and](mouse y)::#FFFFFF)

go to [mouse-pointer v]

point towards [mouse-pointer v]
These blocks already cannot detect mouse positions outside the player, and it's already not the most accurate way to do a love/fav detector. Many projects use these as a way to detect the mouse position so Getting Over It would not break!

What would be affected:
<touching [mouse-pointer v] ?>
Because these blocks do have the potential do detect mouse action outside of the player. Maybe either pause it during that time or just make it report false if the mouse is outside the player?

Last edited by MrFluffyPenguins (Dec. 6, 2020 19:08:37)

portalpower
Scratcher
1000+ posts

love and favorite detectors and such

it doesn't
when green flag clicked // if you hover over the report button then the variables will be
forever
set [x v] to (mouse x)
set [y v] to (mouse y)
end
(x) // 240
(y) // -180
lHatr
Scratcher
57 posts

love and favorite detectors and such

portalpower wrote:

it doesn't
when green flag clicked // if you hover over the report button then the variables will be
forever
set [x v] to (mouse x)
set [y v] to (mouse y)
end
(x) // 240
(y) // -180
You can make sprites go to the X and Y of the report button, and the sensors can detect if those sprites touch the mouse pointer, then executing the code.
NanoPIex
Scratcher
500+ posts

love and favorite detectors and such

Support. People can do bad stuff with this.
gosoccerboy5
Scratcher
1000+ posts

love and favorite detectors and such

No support. griffpatch's "Getting over it" would be totally ruined. Love and fav detectors would be literally broken. And it's not a good situation if someone can crash your computer for hovering over the report button, but you can leave a comment, or remove the sprite, etc.

Last edited by gosoccerboy5 (Dec. 5, 2020 19:56:50)

portalpower
Scratcher
1000+ posts

love and favorite detectors and such

lHatr wrote:

portalpower wrote:

it doesn't
when green flag clicked // if you hover over the report button then the variables will be
forever
set [x v] to (mouse x)
set [y v] to (mouse y)
end
(x) // 240
(y) // -180
You can make sprites go to the X and Y of the report button, and the sensors can detect if those sprites touch the mouse pointer, then executing the code.
the OP was talking about mouse X and Y blocks but whatever, no support for that because it's useful for pretty much anything that uses scrolling and you can just report the bad stuff or use contact us
portalpower
Scratcher
1000+ posts

love and favorite detectors and such

gosoccerboy5 wrote:

No support. griffpatch's "Getting over it would be totally ruined. Love and fav detectors would be literally broken. And it's not a good situation if someone can crash your computer for hovering over the report button, but you can leave a comment, or remove the sprite, etc.
lol you can also just stop the project, reload the page, or just not start it in the first place and report it
edit: I JUST BEAT THE 60 SECOND RULE BY TAKING EXACTLY 60 SECOND SINCE THE LAST POST fear me

Last edited by portalpower (Dec. 5, 2020 19:53:23)

NanoPIex
Scratcher
500+ posts

love and favorite detectors and such

gosoccerboy5 wrote:

No support. griffpatch's "Getting over it would be totally ruined. Love and fav detectors would be literally broken. And it's not a good situation if someone can crash your computer for hovering over the report button, but you can leave a comment, or remove the sprite, etc.
Why would griffpatch`s project be ruined? And Love and Favorite detectors are rejected, anyway.
portalpower
Scratcher
1000+ posts

love and favorite detectors and such

NanoPIex wrote:

gosoccerboy5 wrote:

No support. griffpatch's "Getting over it would be totally ruined. Love and fav detectors would be literally broken. And it's not a good situation if someone can crash your computer for hovering over the report button, but you can leave a comment, or remove the sprite, etc.
Why would griffpatch`s project be ruined? And Love and Favorite detectors are rejected, anyway.
well since now we know that mouse x an y blocks don't detect it so it's just talking about x and y positions blocks not being able to detect it which breaks everything scrolling related
gosoccerboy5
Scratcher
1000+ posts

love and favorite detectors and such

NanoPIex wrote:

gosoccerboy5 wrote:

No support. griffpatch's "Getting over it would be totally ruined. Love and fav detectors would be literally broken. And it's not a good situation if someone can crash your computer for hovering over the report button, but you can leave a comment, or remove the sprite, etc.
Why would griffpatch`s project be ruined? And Love and Favorite detectors are rejected, anyway.
griffpatch's game, a remake of “Getting Over It” in Scratch, often requires your mouse to be outside of the canvas. And I meant user-created love/fav detectors. Like https://scratch-mit-edu.ezproxyberklee.flo.org/projects/375350431/
gosoccerboy5
Scratcher
1000+ posts

love and favorite detectors and such

portalpower wrote:

gosoccerboy5 wrote:

No support. griffpatch's "Getting over it would be totally ruined. Love and fav detectors would be literally broken. And it's not a good situation if someone can crash your computer for hovering over the report button, but you can leave a comment, or remove the sprite, etc.
lol you can also just stop the project, reload the page, or just not start it in the first place and report it
edit: I JUST BEAT THE 60 SECOND RULE BY TAKING EXACTLY 60 SECOND SINCE THE LAST POST fear me
That too!

(I wasn't able to beat the 60 second rule. Lucky )
NanoPIex
Scratcher
500+ posts

love and favorite detectors and such

gosoccerboy5 wrote:

NanoPIex wrote:

gosoccerboy5 wrote:

No support. griffpatch's "Getting over it would be totally ruined. Love and fav detectors would be literally broken. And it's not a good situation if someone can crash your computer for hovering over the report button, but you can leave a comment, or remove the sprite, etc.
Why would griffpatch`s project be ruined? And Love and Favorite detectors are rejected, anyway.
griffpatch's game, a remake of “Getting Over It” in Scratch, often requires your mouse to be outside of the canvas. And I meant user-created love/fav detectors. Like https://scratch-mit-edu.ezproxyberklee.flo.org/projects/375350431/
I know, users are allowed to have them, but I don`t really hate to see them go since they are rejected.
mybearworld
Scratcher
1000+ posts

love and favorite detectors and such

Mr_PenguinAlex wrote:

  • crashing Scratch when you hover over the report button so you can't report it
Well, you can just stop the project (or, in hard cases, reload) and then report.

That happens with any item on the list.
gosoccerboy5
Scratcher
1000+ posts

love and favorite detectors and such

What's wrong with them? What do you mean by “rejected”? Is it in TOLORS (I'm a bit rusty on it lol)
portalpower
Scratcher
1000+ posts

love and favorite detectors and such

gosoccerboy5 wrote:

What's wrong with them? What do you mean by “rejected”? Is it in TOLORS (I'm a bit rusty on it lol)
it falls under 1.5
gosoccerboy5
Scratcher
1000+ posts

love and favorite detectors and such

Thanks.
NanoPIex
Scratcher
500+ posts

love and favorite detectors and such

portalpower wrote:

gosoccerboy5 wrote:

What's wrong with them? What do you mean by “rejected”? Is it in TOLORS (I'm a bit rusty on it lol)
it falls under 1.5
Yup.
Social Action Reporter Blocks
This block can be used to see how many loves, favorites, ect. the user has.
gosoccerboy5
Scratcher
1000+ posts

love and favorite detectors and such

Still, that's a bit different from a love/fav detector that detects outside the stage..
pavcato
Scratcher
1000+ posts

love and favorite detectors and such

NanoPIex wrote:

portalpower wrote:

gosoccerboy5 wrote:

What's wrong with them? What do you mean by “rejected”? Is it in TOLORS (I'm a bit rusty on it lol)
it falls under 1.5
Yup.
Social Action Reporter Blocks
This block can be used to see how many loves, favorites, ect. the user has.
That means to add a block that detects it, not ban love/fav detectors.
NanoPIex
Scratcher
500+ posts

love and favorite detectors and such

gosoccerboy5 wrote:

Still, that's a bit different from a love/fav detector that detects outside the stage..
ikr ` spanish apostrophy rocks

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