Discuss Scratch

Yoda3D
Scratcher
86 posts

Access custom blocks from all sprites (global procedures)

100% Support!
firedrake969_test
Scratcher
500+ posts

Access custom blocks from all sprites (global procedures)

Support, and you can determine whether it's local or global?
NixieRae
New Scratcher
1 post

Access custom blocks from all sprites (global procedures)

yes yes YES
SpacePenguin
Scratcher
3 posts

Access custom blocks from all sprites (global procedures)

or you can just drag the block(s) into other sprites, that works for me
Creeper179
Scratcher
32 posts

Access custom blocks from all sprites (global procedures)

All you need to do is grab the script you want and place it into another sprites icon on the left!
Braeden5454
Scratcher
500+ posts

Access custom blocks from all sprites (global procedures)

I support. Maybe the global ones could have a little globe next to the block (like cloud variables have the clouds). What if their was a global dictonary where you can define all global custom blocks?
derpmeup
Scratcher
1000+ posts

Access custom blocks from all sprites (global procedures)

Swampert11
Scratcher
1000+ posts

Access custom blocks from all sprites (global procedures)

I will support a lot.
scratchscar
New Scratcher
1 post

Access custom blocks from all sprites (global procedures)

Support! for custom blocks defined inside Stage only, as pointed out by DadOfMrLog
SheyMouse
Scratcher
3 posts

Access custom blocks from all sprites (global procedures)

Fully support
ShadowFlareX
Scratcher
100+ posts

Access custom blocks from all sprites (global procedures)

But that takes up more space and the point of this is to make it so you DONT have to do that
derenvural
New Scratcher
3 posts

Access custom blocks from all sprites (global procedures)

support
awesomegames123
Scratcher
100+ posts

Access custom blocks from all sprites (global procedures)

support, this is brilliant, and i was actually considering of posting this myself a few days ago!!!



pls check out the copying and pasting discussion and support!
awesomegames123
Scratcher
100+ posts

Access custom blocks from all sprites (global procedures)

awesomegames123 wrote:

support, this is brilliant, and i was actually considering of posting this myself a few days ago!!!



pls check out the copying and pasting discussion and support!


wait, perhaps this should be optional and just wondering, couldn't you put it in your backpack??? if you can put it in your backpack…. but else i think it should be definitely made optional.
Cyoce
Scratcher
500+ posts

Access custom blocks from all sprites (global procedures)

I want custom blocks that are not only the stackable blocks that do commands. I want the number input blocks, boolean blocks, and starter blocks too! The first 2 should be really easy (booleans could be defined by just putting a boolean inside, number inputs could be made by stacking number input/output blocks). Not sure about the last one, but we could do it.
If you don't understand what I mean, let me make it simpler for you:

Currently, we only have custom blocks like
move () steps
I want blocks like
<mouse down?>
and
(() + ())
vlad_11
Scratcher
1 post

Access custom blocks from all sprites (global procedures)

Support
hjklr54679
Scratcher
100+ posts

Access custom blocks from all sprites (global procedures)

I have a workaround for broadcasts with clones that I use.
when I start as a clone
set [cloned? v] to [1]
and then…
when I receive [something happens v]
if <(cloned?) = [0]> then
...
end
I think the same could work for custom blocks with clones. Or you could just make a separate sprite to store all of your global custom blocks in

Last edited by hjklr54679 (July 18, 2014 23:34:01)

minirag
Scratcher
81 posts

Access custom blocks from all sprites (global procedures)

I support! Totally!
DemCupcakesYo
Scratcher
100+ posts

Access custom blocks from all sprites (global procedures)

I like the idea.
Avonia
New Scratcher
1 post

Access custom blocks from all sprites (global procedures)

Yes, please enable global blocks! This would be so helpful.

1+

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