Discuss Scratch

megaman100
Scratcher
100+ posts

Ability to add names to scripts

I thought of an improvement! A good idea would be to add names to scripts as something like this.

when green flag clicked
wait () secs

If this was the first script it would be named script 1. It also could be named anything you wanted.
TheAdriCoolManDude
Scratcher
1000+ posts

Ability to add names to scripts

No Support. Just use a comment.

Last edited by TheAdriCoolManDude (Sept. 21, 2018 18:49:57)

megaman100
Scratcher
100+ posts

Ability to add names to scripts

TheAdriCoolManDude wrote:

Weak Support. I don't think much people need this, but it would make it more easier, kinda.
The reason why I supported this was so that you could be able to stop specific scripts. Read more about it here.
nonstopplug
Scratcher
39 posts

Ability to add names to scripts

megaman100 wrote:

I thought of an improvement! A good idea would be to add names to scripts as something like this.

when green flag clicked
wait () secs

If this was the first script it would be named script 1. It also could be named anything you wanted.
No support. you can make a sticky by right clicking and clicking “add comment.”
megaman100
Scratcher
100+ posts

Ability to add names to scripts

nonstopplug wrote:

megaman100 wrote:

I thought of an improvement! A good idea would be to add names to scripts as something like this.

when green flag clicked
wait () secs

If this was the first script it would be named script 1. It also could be named anything you wanted.
No support. you can make a sticky by right clicking and clicking “add comment.”
I'm sorry that doesn't work! The reason why we need to have customize-able names for scripts was so that they can function in projects.
TheRealNetherBefore
Scratcher
1000+ posts

Ability to add names to scripts

megaman100 wrote:

The reason why I supported this was so that you could be able to stop specific scripts.
Couldn't you do that with a variable? No support, this feature doesn't really have a use.
megaman100
Scratcher
100+ posts

Ability to add names to scripts

TheRealNetherBefore wrote:

megaman100 wrote:

The reason why I supported this was so that you could be able to stop specific scripts.
Couldn't you do that with a variable? No support, this feature doesn't really have a use.
It actually does come in handy for situations like this.

Here's an example for when we need it.
megaman100
Scratcher
100+ posts

Ability to add names to scripts

TheRealNetherBefore wrote:

megaman100 wrote:

The reason why I supported this was so that you could be able to stop specific scripts.
Couldn't you do that with a variable? No support, this feature doesn't really have a use.
Actually it would have a use for features like these:

Last edited by megaman100 (Sept. 20, 2018 05:51:31)

convoluto-
Scratcher
100+ posts

Ability to add names to scripts

megaman100 wrote:

TheRealNetherBefore wrote:

megaman100 wrote:

The reason why I supported this was so that you could be able to stop specific scripts.
Couldn't you do that with a variable? No support, this feature doesn't really have a use.
Actually it would have a use for features like these:

Then why stop there? Make blocks for the features.

Last edited by convoluto- (Sept. 20, 2018 12:07:19)

CeruleanRose
Scratcher
100+ posts

Ability to add names to scripts

I might be misunderstanding but couldn’t you just use
broadcast [start script3 v]
and
when I receive [start script3 v]
ScratchMarioMan64
Scratcher
100+ posts

Ability to add names to scripts

CeruleanRose wrote:

I might be misunderstanding but couldn’t you just use
broadcast [start script3 v]
and
when I receive [start script3 v]
You’d need to be able to stop the single script, possibly even outside the source of that single script.
I like the idea of grouping scripts together (even across sprites). Support for that reason and above reasons.
megaman100
Scratcher
100+ posts

Ability to add names to scripts

megaman100 wrote:

TheRealNetherBefore wrote:

megaman100 wrote:

The reason why I supported this was so that you could be able to stop specific scripts.
Couldn't you do that with a variable? No support, this feature doesn't really have a use.
Actually it would have a use for features like these:

ScratchMarioMan64 wrote:

CeruleanRose wrote:

I might be misunderstanding but couldn’t you just use
broadcast [start script3 v]
and
when I receive [start script3 v]
You’d need to be able to stop the single script, possibly even outside the source of that single script.
I like the idea of grouping scripts together (even across sprites). Support for that reason and above reasons.

You are correct! That's why I'm suggesting this!
rdococ
Scratcher
1000+ posts

Ability to add names to scripts

Support, along with a feature to search scripts by name. This would make it easier to edit large projects.
Dan-The-Squid
Scratcher
1000+ posts

Ability to add names to scripts

No support, you can right-click any block and click “comment” to add a comment, it will look like this:
when green flag clicked // Heyo Script
say [Heyo!] for (2) secs
megaman100
Scratcher
100+ posts

Ability to add names to scripts

Dan-The-Squid wrote:

No support, you can right-click any block and click “comment” to add a comment, it will look like this:
when green flag clicked // Heyo Script
say [Heyo!] for (2) secs

megaman100 wrote:

megaman100 wrote:

TheRealNetherBefore wrote:

megaman100 wrote:

The reason why I supported this was so that you could be able to stop specific scripts.
Couldn't you do that with a variable? No support, this feature doesn't really have a use.
Actually it would have a use for features like these:

ScratchMarioMan64 wrote:

CeruleanRose wrote:

I might be misunderstanding but couldn’t you just use
broadcast [start script3 v]
and
when I receive [start script3 v]
You’d need to be able to stop the single script, possibly even outside the source of that single script.
I like the idea of grouping scripts together (even across sprites). Support for that reason and above reasons.

You are correct! That's why I'm suggesting this!

rdococ wrote:

Support, along with a feature to search scripts by name. This would make it easier to edit large projects.
But adding names to scripts would be beneficial for those above reasons.
ScratchMarioMan64
Scratcher
100+ posts

Ability to add names to scripts

We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
TheAdriCoolManDude
Scratcher
1000+ posts

Ability to add names to scripts

ScratchMarioMan64 wrote:

We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
Actually, no. It's 3 supporters and 4 or 5 non-supporters so far.
ScratchMarioMan64
Scratcher
100+ posts

Ability to add names to scripts

TheAdriCoolManDude wrote:

ScratchMarioMan64 wrote:

We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
Actually, no. It's 3 supporters and 4 or 5 non-supporters so far.
Oh. Ok.

Last edited by ScratchMarioMan64 (Sept. 22, 2018 19:21:54)

megaman100
Scratcher
100+ posts

Ability to add names to scripts

ScratchMarioMan64 wrote:

TheAdriCoolManDude wrote:

ScratchMarioMan64 wrote:

We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
Actually, no. It's 3 supporters and 4 or 5 non-supporters so far.
Oh. Ok.
I support now too!
TheAdriCoolManDude
Scratcher
1000+ posts

Ability to add names to scripts

megaman100 wrote:

ScratchMarioMan64 wrote:

TheAdriCoolManDude wrote:

ScratchMarioMan64 wrote:

We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
Actually, no. It's 3 supporters and 4 or 5 non-supporters so far.
Oh. Ok.
I support now too!
I counted you too, by the way.

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