Discuss Scratch
- megaman100
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100+ posts
Ability to add names to scripts
I thought of an improvement! A good idea would be to add names to scripts as something like this.
If this was the first script it would be named script 1. It also could be named anything you wanted.
when green flag clicked
wait () secs
If this was the first script it would be named script 1. It also could be named anything you wanted.
- TheAdriCoolManDude
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1000+ posts
Ability to add names to scripts
No Support. Just use a comment.
Last edited by TheAdriCoolManDude (Sept. 21, 2018 18:49:57)
- megaman100
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100+ posts
Ability to add names to scripts
The reason why I supported this was so that you could be able to stop specific scripts. Read more about it Weak Support. I don't think much people need this, but it would make it more easier, kinda.here.
- nonstopplug
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39 posts
Ability to add names to scripts
No support. you can make a sticky by right clicking and clicking “add comment.” I thought of an improvement! A good idea would be to add names to scripts as something like this.when green flag clicked
wait () secs
If this was the first script it would be named script 1. It also could be named anything you wanted.
- megaman100
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100+ posts
Ability to add names to scripts
I'm sorry that doesn't work! The reason why we need to have customize-able names for scripts was so that they can function in projects.No support. you can make a sticky by right clicking and clicking “add comment.” I thought of an improvement! A good idea would be to add names to scripts as something like this.when green flag clicked
wait () secs
If this was the first script it would be named script 1. It also could be named anything you wanted.
- TheRealNetherBefore
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1000+ posts
Ability to add names to scripts
Couldn't you do that with a variable? No support, this feature doesn't really have a use. The reason why I supported this was so that you could be able to stop specific scripts.
- megaman100
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100+ posts
Ability to add names to scripts
It actually does come in handy for situations like this.Couldn't you do that with a variable? No support, this feature doesn't really have a use. The reason why I supported this was so that you could be able to stop specific scripts.
Here's an example for when we need it.
- megaman100
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100+ posts
Ability to add names to scripts
Actually it would have a use for features like these:Couldn't you do that with a variable? No support, this feature doesn't really have a use. The reason why I supported this was so that you could be able to stop specific scripts.
Last edited by megaman100 (Sept. 20, 2018 05:51:31)
- convoluto-
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100+ posts
Ability to add names to scripts
Then why stop there? Make blocks for the features.Actually it would have a use for features like these:Couldn't you do that with a variable? No support, this feature doesn't really have a use. The reason why I supported this was so that you could be able to stop specific scripts.
Last edited by convoluto- (Sept. 20, 2018 12:07:19)
- CeruleanRose
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100+ posts
Ability to add names to scripts
I might be misunderstanding but couldn’t you just use
broadcast [start script3 v]and
when I receive [start script3 v]
- ScratchMarioMan64
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100+ posts
Ability to add names to scripts
You’d need to be able to stop the single script, possibly even outside the source of that single script. I might be misunderstanding but couldn’t you just usebroadcast [start script3 v]andwhen I receive [start script3 v]
I like the idea of grouping scripts together (even across sprites). Support for that reason and above reasons.
- megaman100
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100+ posts
Ability to add names to scripts
Actually it would have a use for features like these:Couldn't you do that with a variable? No support, this feature doesn't really have a use. The reason why I supported this was so that you could be able to stop specific scripts.
You’d need to be able to stop the single script, possibly even outside the source of that single script. I might be misunderstanding but couldn’t you just usebroadcast [start script3 v]andwhen I receive [start script3 v]
I like the idea of grouping scripts together (even across sprites). Support for that reason and above reasons.
You are correct! That's why I'm suggesting this!
- rdococ
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1000+ posts
Ability to add names to scripts
Support, along with a feature to search scripts by name. This would make it easier to edit large projects.
- Dan-The-Squid
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1000+ posts
Ability to add names to scripts
No support, you can right-click any block and click “comment” to add a comment, it will look like this:
when green flag clicked // Heyo Script
say [Heyo!] for (2) secs
- megaman100
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100+ posts
Ability to add names to scripts
No support, you can right-click any block and click “comment” to add a comment, it will look like this:when green flag clicked // Heyo Script
say [Heyo!] for (2) secs
Actually it would have a use for features like these:Couldn't you do that with a variable? No support, this feature doesn't really have a use. The reason why I supported this was so that you could be able to stop specific scripts.You’d need to be able to stop the single script, possibly even outside the source of that single script. I might be misunderstanding but couldn’t you just usebroadcast [start script3 v]andwhen I receive [start script3 v]
I like the idea of grouping scripts together (even across sprites). Support for that reason and above reasons.
You are correct! That's why I'm suggesting this!
But adding names to scripts would be beneficial for those above reasons. Support, along with a feature to search scripts by name. This would make it easier to edit large projects.
- ScratchMarioMan64
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100+ posts
Ability to add names to scripts
We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
- TheAdriCoolManDude
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1000+ posts
Ability to add names to scripts
Actually, no. It's 3 supporters and 4 or 5 non-supporters so far. We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
- ScratchMarioMan64
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100+ posts
Ability to add names to scripts
Oh. Ok.Actually, no. It's 3 supporters and 4 or 5 non-supporters so far. We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
Last edited by ScratchMarioMan64 (Sept. 22, 2018 19:21:54)
- megaman100
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100+ posts
Ability to add names to scripts
I support now too!Oh. Ok.Actually, no. It's 3 supporters and 4 or 5 non-supporters so far. We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
- TheAdriCoolManDude
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1000+ posts
Ability to add names to scripts
I counted you too, by the way.I support now too!Oh. Ok.Actually, no. It's 3 supporters and 4 or 5 non-supporters so far. We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3