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- muellly
-
1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Bump entry 51: Top projects I reviewed.
Hello today I will talk about the top 3 projects I reviewed. Note this is not based on how complex they are, rather how much I enjoyed/looked to deep into them. I still remember reviewing these three projects without looking at the archive so let's get started.
3.Star Wars Battle: I liked reviewing this project because it had a story that wasn't told with words. It just had this last stand mood that I loved. However it wasn't really the vision that the creator had in mind and changed it over time to the star wars action game they were trying to make. Luckily there is a remix that is like how the project was originally was so people can try both versions if they want to.
2.Psycho RPG: Okay this may or may not because it was the first project I reviewed. I still remember being amazed by the blue cursor. Anyway it was a great project to do my first review for.
1.Arbitron: Okay this was the first project I reviewed where I could tell the creator was really trying to make a story, and it is great. In fact I think it has the most story out of any project I've reviewed yet, well except maybe lead little clan, but that was a remix and I think Arbitron has a better story. It has glitches, which is something I like. Overall I think it was the best project I've reviewed at Neverending Dreams, or at least the one I liked the most.
Anyway that's all for this bump entry, bump you next time!
Hello today I will talk about the top 3 projects I reviewed. Note this is not based on how complex they are, rather how much I enjoyed/looked to deep into them. I still remember reviewing these three projects without looking at the archive so let's get started.
3.Star Wars Battle: I liked reviewing this project because it had a story that wasn't told with words. It just had this last stand mood that I loved. However it wasn't really the vision that the creator had in mind and changed it over time to the star wars action game they were trying to make. Luckily there is a remix that is like how the project was originally was so people can try both versions if they want to.
2.Psycho RPG: Okay this may or may not because it was the first project I reviewed. I still remember being amazed by the blue cursor. Anyway it was a great project to do my first review for.
1.Arbitron: Okay this was the first project I reviewed where I could tell the creator was really trying to make a story, and it is great. In fact I think it has the most story out of any project I've reviewed yet, well except maybe lead little clan, but that was a remix and I think Arbitron has a better story. It has glitches, which is something I like. Overall I think it was the best project I've reviewed at Neverending Dreams, or at least the one I liked the most.
Anyway that's all for this bump entry, bump you next time!
- -Designed-
-
7 posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
I would like a review! For my project DesignOS Lion 10.4-beta1
Link to Project: (Put the link to the project here) https://scratch-mit-edu.ezproxyberklee.flo.org/projects/220986967/
Any sections you want me to review: (Any thing you want to make sure I put in the review tell me here. I automatically assume you want everything.) Can you please review everything tell me what an operating system needs because I am new to making OS's, also tell me ideas on how to improve it basically everything. Thanks
Anything else: (Anything else you want to tell me such as your project is in two parts or that you like cats?) This is a beta version so everything will be fixed in the full release.
Link to Project: (Put the link to the project here) https://scratch-mit-edu.ezproxyberklee.flo.org/projects/220986967/
Any sections you want me to review: (Any thing you want to make sure I put in the review tell me here. I automatically assume you want everything.) Can you please review everything tell me what an operating system needs because I am new to making OS's, also tell me ideas on how to improve it basically everything. Thanks

Anything else: (Anything else you want to tell me such as your project is in two parts or that you like cats?) This is a beta version so everything will be fixed in the full release.
- muellly
-
1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
DesignOS Lion 10.4-beta
Log in: I like how you tried to make it feel like a real OS with a password. However it makes little sense you me why you need a starter password. It's the first time using the system, why does it need to come with a password anyone can learn from looking it up? I feel like when you start up the OS for the first time it should ask you what you want the password to be. Though that designed games intro at the beginning is a nice touch. I like how brief it is.
Home screen: The first thing I notice is the temperature thing, which is wrong. There is currently a pumpkin moon where I am with a chance of summoning a boss. I also see four five icons, your user picture, options, games and music and brush. Something I've noticed from the icons is that when clicking on them, then using one of the options clicking anything but the option icon inside of the bubble closes it. I suggest only allowing it to close if you press the icon you used to open it again or pressing the X on the program.
Music: I like how you automatically made it so the music is at 25% volume. Even at 1% on my system 100% volume sounds loud and I like how this OS acknowledges that. Though how you can change songs is really weird. You click on it to make it hide and you hold in click to change the song. I suggest making separate buttons to click to close the music options and to change the song. I also suggest changing it from clicking to change the song to choosing a song from a list, and having the user click a song in the list to play it. There is an okay section of songs to chose from.
Options: There is two things you can do in options, change your password and change your picture. In the changing of your picture I see artifact anti-aliasing from the black and white icon. This both makes any icon other than black look ugly it also looks like you either stole the icon picture or saved it as a Jpeg in another program before importing it to Scratch, neither of which are good. You can also change the password here.
Games: Alright the part I am the most hyped about. And I open it and it turns out to be a game called chance. I was sort of disappointed when I found out this was all it had to offer. Chance isn't really that engaging. It randomly says that there is a X% chance of doing X today. The game can not seem to make up it's mind about stuff. All it is really certain of is that there is a high chance I will get an infection and a low chance of me writing a book today. To me chance feels less like a game and more like a random generator. There are two ways I see random generators being engaging, 1.The results they give are hilarious or 2. They help you come up with ideas. Otherwise they just kind of flop in a way…
Notepad: This is a nice feature you added between the time of asking for a review and me writing the review. You can write notes in it. However I'm not sure if the first note is necessary and I am pretty sure it was banned on Scratch for being borderline racist. Being able to delete certain notes and delete the entire list would be some good features to add.
Glitches You can open all 4 icons at once. You can also close things without clicking on the icon or the x.
What I would like to see: Well first of all I am going to say what I think every OS needs; I have no idea. I am not very experienced when it comes to OSes. I suggest looking at other OSes for what they have and adding the feature to your OS if you want to. Overall I just want to see you expand on the concepts you have. You should clean up the profile picture and add new ones that aren't just different recolors. You should also add the ability to change the background of the OS. Still I can't tell if the current background is pixel art that was saved as a Jpeg or a picture that was scaled down by a lot. For games I suggest adding in other games that have more interaction in them then pressing a button then having a randomized message appear.
Overall: It is an OS. I do not really get the point of OSes on Scratch in the first place. From what I can tell it only has some basic features. The note pad and the volume starting at 25% are the best features in this OS. I give DesignOS Lion 10.4-beta a 4/8 for being an OS with only some basic features. I give DesignOS Lion 10.4-beta a Bored rating as there was hardly anything to do and what was there did not really interest me.
Log in: I like how you tried to make it feel like a real OS with a password. However it makes little sense you me why you need a starter password. It's the first time using the system, why does it need to come with a password anyone can learn from looking it up? I feel like when you start up the OS for the first time it should ask you what you want the password to be. Though that designed games intro at the beginning is a nice touch. I like how brief it is.
Home screen: The first thing I notice is the temperature thing, which is wrong. There is currently a pumpkin moon where I am with a chance of summoning a boss. I also see four five icons, your user picture, options, games and music and brush. Something I've noticed from the icons is that when clicking on them, then using one of the options clicking anything but the option icon inside of the bubble closes it. I suggest only allowing it to close if you press the icon you used to open it again or pressing the X on the program.
Music: I like how you automatically made it so the music is at 25% volume. Even at 1% on my system 100% volume sounds loud and I like how this OS acknowledges that. Though how you can change songs is really weird. You click on it to make it hide and you hold in click to change the song. I suggest making separate buttons to click to close the music options and to change the song. I also suggest changing it from clicking to change the song to choosing a song from a list, and having the user click a song in the list to play it. There is an okay section of songs to chose from.
Options: There is two things you can do in options, change your password and change your picture. In the changing of your picture I see artifact anti-aliasing from the black and white icon. This both makes any icon other than black look ugly it also looks like you either stole the icon picture or saved it as a Jpeg in another program before importing it to Scratch, neither of which are good. You can also change the password here.
Games: Alright the part I am the most hyped about. And I open it and it turns out to be a game called chance. I was sort of disappointed when I found out this was all it had to offer. Chance isn't really that engaging. It randomly says that there is a X% chance of doing X today. The game can not seem to make up it's mind about stuff. All it is really certain of is that there is a high chance I will get an infection and a low chance of me writing a book today. To me chance feels less like a game and more like a random generator. There are two ways I see random generators being engaging, 1.The results they give are hilarious or 2. They help you come up with ideas. Otherwise they just kind of flop in a way…
Notepad: This is a nice feature you added between the time of asking for a review and me writing the review. You can write notes in it. However I'm not sure if the first note is necessary and I am pretty sure it was banned on Scratch for being borderline racist. Being able to delete certain notes and delete the entire list would be some good features to add.
Glitches You can open all 4 icons at once. You can also close things without clicking on the icon or the x.
What I would like to see: Well first of all I am going to say what I think every OS needs; I have no idea. I am not very experienced when it comes to OSes. I suggest looking at other OSes for what they have and adding the feature to your OS if you want to. Overall I just want to see you expand on the concepts you have. You should clean up the profile picture and add new ones that aren't just different recolors. You should also add the ability to change the background of the OS. Still I can't tell if the current background is pixel art that was saved as a Jpeg or a picture that was scaled down by a lot. For games I suggest adding in other games that have more interaction in them then pressing a button then having a randomized message appear.
Overall: It is an OS. I do not really get the point of OSes on Scratch in the first place. From what I can tell it only has some basic features. The note pad and the volume starting at 25% are the best features in this OS. I give DesignOS Lion 10.4-beta a 4/8 for being an OS with only some basic features. I give DesignOS Lion 10.4-beta a Bored rating as there was hardly anything to do and what was there did not really interest me.
- Volix-
-
100+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
I heard this is one of the best shops out there 
I would like a review!
Link to Project: (Put the link to the project here) https://scratch-mit-edu.ezproxyberklee.flo.org/projects/122003896/
Any sections you want me to review: (Any thing you want to make sure I put in the review tell me here. I automatically assume you want everything.) Everything please
Anything else: (Anything else you want to tell me such as your project is in two parts or that you like cats?) I like dogs but I'm allergic to them – cats are cool but I'm allergic to them

I would like a review!
Link to Project: (Put the link to the project here) https://scratch-mit-edu.ezproxyberklee.flo.org/projects/122003896/
Any sections you want me to review: (Any thing you want to make sure I put in the review tell me here. I automatically assume you want everything.) Everything please
Anything else: (Anything else you want to tell me such as your project is in two parts or that you like cats?) I like dogs but I'm allergic to them – cats are cool but I'm allergic to them
Last edited by Volix- (May 13, 2018 20:52:03)
- muellly
-
1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
UpDown
Intro: That intro is rather long. While it is fine for people that have the sound on it as it lines up with the music, people who have their computer on mute could get bored of your logo going back a forth and quit before they even start playing the actual game. I know this has driven me away from other projects in the past.
Gameplay: You control Up and Down at the same time. Other than that it is an average platformer. Something I noticed is that you can complete the level with one guy without paying attention to the other, then complete it with the other. This can pretty much destroy the entire gimmick of UpDown as you can turn it into a normal platformer this way. I suggest making both Up and Down have to restart if they touch red or something like that if you want to prevent people from turning it into a normal platformer.
Levels: I am going to talk about anything in levels I think is worth mentioning.
1~Already I have a not so great impression of the game. Left being crossed out with right, it looks like you made a typo and were to lazy to retype a sentence so you crossed it out with the right word. I also noticed that the Up in UpDown puts you to the spawn. Why do I have a feeling this is unintentional.
2~Has a similar layout to one, except it has even less to it.
4~Whoa! I would have never guessed to not touch the red.
6~You love this level layout. Don't you?
7~Let's start a you can walk in a straight line without jumping level layout counter! Or No space counter for short. No space counter: 4
8~No space counter: 5 Wait there is an invisible wall on Down's side. Well I didn't expect that. I had my no space counter out and everything. I like how you subverted the player's expectations, even if only slightly.
9~Yep, it is obvious that the invisible wall was intentional. I'm just glad you aren't combining this with red, or something else that would teleport you to the beginning. Trust me those get annoying. Still this isn't very exciting. It feels almost the same as jumping over visable walls exsecpt there is someone telling me that this obviously isn't a glitch and :p ing at me.
10~Okay the slow Up thing was cool, at least until I jumped and broke it. I also wouldn't really think switching is cool. All it is, is a pallet change. If Up and Down had different abilities and levels could be completed in different ways due to those abilities that would be one thing. But this… it would feel like a shallow attempt to make the game more interesting. No space counter: 5
11~So I made up fall in a hole to see if they would both go in the same place, up fell though the floor.
12~Okay here, here is where invisible walls are used well. You can't just keep jumping across, you have to stop and go forward. Still I can't tell if your game is trying to be intentionally glitchy or not. You tell me the invisible walls aren't a glitch, but then you intentionally make Up's level glitchyish.
13~Okay now I know you are trying to be glitchy with up getting stuck on lava for a moment and down being able to climb up. However that just makes level 9's text feel kind of mean. You had to make sure we knew it wasn't a glitch before dropping glitchish levels at us. Maybe you could have just let the player decide for themselves whether it was a glitch or not? If enough people play it I swear someone will tell you the invisible is a glitch because they didn't read the text or want to troll you. Wait what's that?
Person:I totally found a glitch on level 8, my guy stopped moving!
Oh no it's to late. I was not sure whether to but that last part on level 9 because it is about it or here because I wrote it while I was on level 13.. Anyway is it just me or does the graphics on this level look slightly nicer than the previous levels? Still I like the level design on Down's part of this level.
14~Whoa I would have never guessed that I could stand on it! Still I am sure nearly every player would touch it just to see what it does. What could possibly go wrong! It's not like it is going to send me to level one or anything.
15~Should I get the out the no space counter as top's is this? Still down's level is kind of bland as you can hold up+right to beat the level. Adding gradients does not do anything and seems like a shallow attempt to make the game more interesting.
16~Okay I need a Up no space counter for levels where this only affects Up. Up no space counter:3(If I remember correctly). Still actually I wouldn't have noticed the stage was changing into Up and Down's colors if you didn't point it out.
17~Hey look a giant alien space flee from nowhere! (Well that trope, not the boss it's self) So you have to run into the boss and wait. It does not feel like you do anything to the boss though. I suggest adding in some kind of indicator so it feels like you are actually doing something to the boss. The boss shoots out what I believe are horseshoe crabs that send you to the start, except that doesn't really affect anything. However I do like how up and down are both in the same place in this boss fight. I have no idea what that orb or flashing two was.
18~No space counter: 6. Having Up and Down together is no excuse.
Overall design~ Overall the design is rather bland. I feel like you are putting to much focus into making gimmicks than actual levels. While gimmicks can liven things up, using them shallowly can be a mark of a poor game. When you add things in I see that you hardly expand upon them. You only had red and visible walls for half a level before you added invisible into the mix. Even then lava only really served to be jumped over easily, with only 2 of Down's levels making you jump under it. You also didn't do enough with invisible. The majority of the time you made it so you could win the level by just holding up and right, which feels almost exactly the same as if the walls were visible. The best use was on level 12 where you couldn't beat the level by just holding up and right. You should do more stuff like that. You could also make a level that looks like it has multiple ways to go but all but one way is blocked off by invisible. There are a lot of levels that you can beat by just holding right. I think just having level one have this was enough. If you are trying to have breather levels instead of not having a level you should instead make the level very easy, that way it gets across the same effect without looking lazy. I liked Down's level on 13 though, wall jumping to aim yourself between two reds was interesting for this platformer.
Story: So Up and Down are going somewhere which is never explained. A voice tells them the basics of every platformer ever and makes comments on how invisible walls aren't a glitch with a
. Shortly afterwards things start glitching up, but that is drooped. There is something purple that the voice says you can stand on but you can also jump over it and it never comes up again. Then the ground gains a gradient for no aparent reason. Then you fight a giant alien space flee from nowhere boss, then it says that more levels are being added soon. Also you get an orb with no explanation why or what to do with it. I feel like nothing in the story UpDown sort of has is not held together very well. It sponatiniously jumps to things then ditches them.
What I would like to see: I would like to see the control two characters at once fleshed out more. Right now it feels like you complete levels like any regular platformer except there are two levels on the screen at once. Maybe instead of Up and Down spawning up and down they could both spawn in the same elevation but at different places in the level. While it would be the same level having Up and Down finish it in different ways would be interesting. I would also like to see mechanics and gimmicks fleshed out more. The way it is now I feel like you are focused in adding new mechanics. I feel like you would be better off if you tried to take what you already have to the maximum limit you can before adding something new, This would make UpDown feel like it has more depth as the way it is now feels rather shallow. I would also like to see the story expanded upon. You have a boss, you collect an orb, there's that purple thing, there is a voice and at a part it becomes glitchy. There is no telling me there isn't a story here, even if it wasn't intentional.
Music: I see two songs in the game, Rock It and White Peaks. I personally like Rock It better. It feels consistent and adventurey. White Peaks has parts in it where it goes, errm… bassy? Sorry for a better term but it goes into low noises and the song travels all over the place. If I had to chose one I would chose Rock It to be in UpDown, however nothing says you can't have both.
Thumbnail: The thumbnail for UpDown isn't that interesting and kind of misleading. The arrows make me think it will be some kind of minigame when it is a platformer. The thumbnail looks kind of pixelated, like it was shrunken down from something larger. I suggest showing Up and Down in the thumbnail. Maybe you could have the text and logo, and draw a line in the center where the text doesn't cover. Then you could have Up on top of the text and Down on the bottom of the thumbnail. This may give a better indication of what UpDown is about than just having text with an up and a down arrow. I totally didn't forget this part when I first posted this and edited it in…
Overall: UpDown is a shallow platformer that constantly is trying to add new things but hardy ever expands upon them. You can control Up and Down at the same time but you can ignore the other and focus beating the levels with one of them at a time which destroys the point of it. I give UpDown a 4/8 for being a platformer that constantly tries to add new things but doesn't go very far with them. I give UpDown a Bored as the levels had little depth in them and a majority of them were very easy.
Intro: That intro is rather long. While it is fine for people that have the sound on it as it lines up with the music, people who have their computer on mute could get bored of your logo going back a forth and quit before they even start playing the actual game. I know this has driven me away from other projects in the past.
Gameplay: You control Up and Down at the same time. Other than that it is an average platformer. Something I noticed is that you can complete the level with one guy without paying attention to the other, then complete it with the other. This can pretty much destroy the entire gimmick of UpDown as you can turn it into a normal platformer this way. I suggest making both Up and Down have to restart if they touch red or something like that if you want to prevent people from turning it into a normal platformer.
Levels: I am going to talk about anything in levels I think is worth mentioning.
1~Already I have a not so great impression of the game. Left being crossed out with right, it looks like you made a typo and were to lazy to retype a sentence so you crossed it out with the right word. I also noticed that the Up in UpDown puts you to the spawn. Why do I have a feeling this is unintentional.
2~Has a similar layout to one, except it has even less to it.
4~Whoa! I would have never guessed to not touch the red.
6~You love this level layout. Don't you?
7~Let's start a you can walk in a straight line without jumping level layout counter! Or No space counter for short. No space counter: 4
8~No space counter: 5 Wait there is an invisible wall on Down's side. Well I didn't expect that. I had my no space counter out and everything. I like how you subverted the player's expectations, even if only slightly.
9~Yep, it is obvious that the invisible wall was intentional. I'm just glad you aren't combining this with red, or something else that would teleport you to the beginning. Trust me those get annoying. Still this isn't very exciting. It feels almost the same as jumping over visable walls exsecpt there is someone telling me that this obviously isn't a glitch and :p ing at me.
10~Okay the slow Up thing was cool, at least until I jumped and broke it. I also wouldn't really think switching is cool. All it is, is a pallet change. If Up and Down had different abilities and levels could be completed in different ways due to those abilities that would be one thing. But this… it would feel like a shallow attempt to make the game more interesting. No space counter: 5
11~So I made up fall in a hole to see if they would both go in the same place, up fell though the floor.
12~Okay here, here is where invisible walls are used well. You can't just keep jumping across, you have to stop and go forward. Still I can't tell if your game is trying to be intentionally glitchy or not. You tell me the invisible walls aren't a glitch, but then you intentionally make Up's level glitchyish.
13~Okay now I know you are trying to be glitchy with up getting stuck on lava for a moment and down being able to climb up. However that just makes level 9's text feel kind of mean. You had to make sure we knew it wasn't a glitch before dropping glitchish levels at us. Maybe you could have just let the player decide for themselves whether it was a glitch or not? If enough people play it I swear someone will tell you the invisible is a glitch because they didn't read the text or want to troll you. Wait what's that?
Person:I totally found a glitch on level 8, my guy stopped moving!
Oh no it's to late. I was not sure whether to but that last part on level 9 because it is about it or here because I wrote it while I was on level 13.. Anyway is it just me or does the graphics on this level look slightly nicer than the previous levels? Still I like the level design on Down's part of this level.
14~Whoa I would have never guessed that I could stand on it! Still I am sure nearly every player would touch it just to see what it does. What could possibly go wrong! It's not like it is going to send me to level one or anything.
15~Should I get the out the no space counter as top's is this? Still down's level is kind of bland as you can hold up+right to beat the level. Adding gradients does not do anything and seems like a shallow attempt to make the game more interesting.
16~Okay I need a Up no space counter for levels where this only affects Up. Up no space counter:3(If I remember correctly). Still actually I wouldn't have noticed the stage was changing into Up and Down's colors if you didn't point it out.
17~Hey look a giant alien space flee from nowhere! (Well that trope, not the boss it's self) So you have to run into the boss and wait. It does not feel like you do anything to the boss though. I suggest adding in some kind of indicator so it feels like you are actually doing something to the boss. The boss shoots out what I believe are horseshoe crabs that send you to the start, except that doesn't really affect anything. However I do like how up and down are both in the same place in this boss fight. I have no idea what that orb or flashing two was.
18~No space counter: 6. Having Up and Down together is no excuse.
Overall design~ Overall the design is rather bland. I feel like you are putting to much focus into making gimmicks than actual levels. While gimmicks can liven things up, using them shallowly can be a mark of a poor game. When you add things in I see that you hardly expand upon them. You only had red and visible walls for half a level before you added invisible into the mix. Even then lava only really served to be jumped over easily, with only 2 of Down's levels making you jump under it. You also didn't do enough with invisible. The majority of the time you made it so you could win the level by just holding up and right, which feels almost exactly the same as if the walls were visible. The best use was on level 12 where you couldn't beat the level by just holding up and right. You should do more stuff like that. You could also make a level that looks like it has multiple ways to go but all but one way is blocked off by invisible. There are a lot of levels that you can beat by just holding right. I think just having level one have this was enough. If you are trying to have breather levels instead of not having a level you should instead make the level very easy, that way it gets across the same effect without looking lazy. I liked Down's level on 13 though, wall jumping to aim yourself between two reds was interesting for this platformer.
Story: So Up and Down are going somewhere which is never explained. A voice tells them the basics of every platformer ever and makes comments on how invisible walls aren't a glitch with a
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What I would like to see: I would like to see the control two characters at once fleshed out more. Right now it feels like you complete levels like any regular platformer except there are two levels on the screen at once. Maybe instead of Up and Down spawning up and down they could both spawn in the same elevation but at different places in the level. While it would be the same level having Up and Down finish it in different ways would be interesting. I would also like to see mechanics and gimmicks fleshed out more. The way it is now I feel like you are focused in adding new mechanics. I feel like you would be better off if you tried to take what you already have to the maximum limit you can before adding something new, This would make UpDown feel like it has more depth as the way it is now feels rather shallow. I would also like to see the story expanded upon. You have a boss, you collect an orb, there's that purple thing, there is a voice and at a part it becomes glitchy. There is no telling me there isn't a story here, even if it wasn't intentional.
Music: I see two songs in the game, Rock It and White Peaks. I personally like Rock It better. It feels consistent and adventurey. White Peaks has parts in it where it goes, errm… bassy? Sorry for a better term but it goes into low noises and the song travels all over the place. If I had to chose one I would chose Rock It to be in UpDown, however nothing says you can't have both.
Thumbnail: The thumbnail for UpDown isn't that interesting and kind of misleading. The arrows make me think it will be some kind of minigame when it is a platformer. The thumbnail looks kind of pixelated, like it was shrunken down from something larger. I suggest showing Up and Down in the thumbnail. Maybe you could have the text and logo, and draw a line in the center where the text doesn't cover. Then you could have Up on top of the text and Down on the bottom of the thumbnail. This may give a better indication of what UpDown is about than just having text with an up and a down arrow. I totally didn't forget this part when I first posted this and edited it in…
Overall: UpDown is a shallow platformer that constantly is trying to add new things but hardy ever expands upon them. You can control Up and Down at the same time but you can ignore the other and focus beating the levels with one of them at a time which destroys the point of it. I give UpDown a 4/8 for being a platformer that constantly tries to add new things but doesn't go very far with them. I give UpDown a Bored as the levels had little depth in them and a majority of them were very easy.
Last edited by muellly (May 16, 2018 01:22:05)
- muellly
-
1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Bump entry 52:My opinion on Scratch currency
Hello today I will bump about something I have seen becoming a trend recently, Scratch currency. It is any form of points system that you can exchange for goods. I think that these Scratch currencys are all over the place. From what I recall there are at least 4 different currencys. Some shops accept some currencys but others don't. And then there are things that are locked behind currency. As an example I saw some shops ask for a currency for a review. They didn't even have any reviewing examples. First of all I may have to get a new currency just to order from that one shop. Second of all even if I had the currency I wouldn't risk it as those shops had no examples. Third of all(no offense but) I bet I could do significantly better. I will not pay for a review that isn't at least near par to mine. The majority of shops on Scratch are free and it rather jarring to see something behind a currency when you can get it free at so many other places. Still my main issue is how disorganized all these currencys are. There are so many different ones, and only a few shops use each one. There is no real clear way to get them other than signing up. It's just to much for me.
However on the other hand PokeFarm Q also has different currencys and yet it stays together nicely. I think it is because everyone knows about them and they are accepted nearly everywhere on the site. Its just well imagine using loves for currency to fanart of Okosan for currency. That's kind of how I feel about Scratch currency(it's the latter of course), people are asking for something so obscure, not widespread enough as currency. I also have the feeling that many of these currencys will die out so even if you have a lot of it, it will become meaningless if no one uses it anymore. Anyway that's enough for this bump entry, bump you next time!
Hello today I will bump about something I have seen becoming a trend recently, Scratch currency. It is any form of points system that you can exchange for goods. I think that these Scratch currencys are all over the place. From what I recall there are at least 4 different currencys. Some shops accept some currencys but others don't. And then there are things that are locked behind currency. As an example I saw some shops ask for a currency for a review. They didn't even have any reviewing examples. First of all I may have to get a new currency just to order from that one shop. Second of all even if I had the currency I wouldn't risk it as those shops had no examples. Third of all(no offense but) I bet I could do significantly better. I will not pay for a review that isn't at least near par to mine. The majority of shops on Scratch are free and it rather jarring to see something behind a currency when you can get it free at so many other places. Still my main issue is how disorganized all these currencys are. There are so many different ones, and only a few shops use each one. There is no real clear way to get them other than signing up. It's just to much for me.
However on the other hand PokeFarm Q also has different currencys and yet it stays together nicely. I think it is because everyone knows about them and they are accepted nearly everywhere on the site. Its just well imagine using loves for currency to fanart of Okosan for currency. That's kind of how I feel about Scratch currency(it's the latter of course), people are asking for something so obscure, not widespread enough as currency. I also have the feeling that many of these currencys will die out so even if you have a lot of it, it will become meaningless if no one uses it anymore. Anyway that's enough for this bump entry, bump you next time!
- Znitrutcher
-
62 posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
I would like a review!
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/194819441/
I would like you to review the gameplay, difficulty, and the art.
Thanks!
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/194819441/
I would like you to review the gameplay, difficulty, and the art.
Thanks!
- rose-maylie
-
100+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
I would like an idea for a project!
Genre of project: platformer
Characters in project: nobody int praticular
Any ideas you already have for your project:none
Anything else: i like dogs
Genre of project: platformer
Characters in project: nobody int praticular
Any ideas you already have for your project:none
Anything else: i like dogs
- muellly
-
1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Pixel Crusader
Gameplay: You can move around and click to shoot. I honesty held it in the entire time as I saw no reason not to. Maybe you could add in a cheat or option that acts like you are always holding in the left mouse button during the boss fights. Something I noticed is that your attack does not fire if you are touching a wall. I think that this is a nice touch that prevents some wall camping. You can also press space to dash. I honestly forgot about space existing until losing to the defender for the first time. Space is useful for the defender and Televicious's second stage. I got to say the WASD keys in combination with the mouse was a smart move. This allows each hand to conferrably do something. However this may not be the case if you are left handed which does back to how it would be for right handed people to use the arrow keys and the mouse. During fights the gameplay is hover click your mouse over the boss and dodge their attacks until time is up… err you defeat them. Defeating bosses feels more like you survived a time limit than you beat them in a battle as it is very easy to hit bosses the entire boss fight, King slime is the only boss that moves during his boss fight but even then.
Bosses: Note: I will include difficulty for each boss in this section.
King Slime~ The first boss is king slime. I find that king slime is rather boring as a boss. My strategy for fighting him consisted of sitting in the corner and aiming my mouse towards him until he died. I feel like king slime is rather luck based as a boss. The place where he landed, and the balls that followed felt to random to dodge well in the middle of the screen and that hiding in the corner was the better option. Using the strategy king slime was easy to beat as long as luck doesn't mess you up but otherwise he is a difficult boss. Still I remember my first reaction to beating the slime king. After defeating him with one health remaining I thought that the green thing in the middle would heal me. I touched it, I died and I said “AW COME ON!” Though I was able to beat the slime king without getting hit after that which felt great.
Televicious~ The second boss is Televicious. His first attack consists of launching rockets after aiming at you for a second. I like how you only made the explosion do damage. The homing icon I feel was important as it told you an attack was coming and to get out of the way. The first stage was rather easy. I just held mouse pointed at Televicious while circling around him. The second stage was harder. Still just what was that scream? For his second stage attacks Televicious launches a barrage of 4 rockets at you. You can dodge by pressing space or moving diagonally. Then from there you just have to pay attention and you can win! I'll say that the hardest part of beating Televicious is finding out how to dodge their second attack, though after that it goes to a nice easish difficulty that will punish you if you stop paying attention. I say that this is a well constructed boss fight. They are my favorite boss in Pixel Crusader.
Defender~First of all I got to say the hall before the defender is nice. It is ominous, it builds up a grant mood and it has nice music. The first time I played I spent some time looking around and listening to the music. Anyway on to the Defender them self. Some storyish things go on that I will review latter. Defender turns into a sword and begins their attack. Their attacks consist of giving warnings before bolts come. I like how you made the attack progress across the screen instead of just appear after a second of warning. The first stage of the boss has the bolts come to the left, center or right. The second stage adds the upper part of the stage and lower part of the stage into the mix. Things can get pretty chaotic. Sometimes if you are on the right there will be on in the middle then on the right creating a tight reaction time. While the attacks are hard to dodge they are possible most of the time with the combination of warnings, dashes and taking advantage of the fact the entire beam doesn't appear at once. However there are times where the Defender will launch two bolts at once, turning the battle into a luck based fake difficulty boss fight. This picture is what I am talking about. First the middle bolt struck trapping me to the right, and then the right bolt struck while the middle bolt was still there. This can turn the boss fight into a 50/50 chance of getting hit sometimes, which is bad considering you only have 3 health. While having hard to dodge attacks is fine such as the middle disappearing in the middle of the right bolt firing, having outright impossible to dodge hits is not. Other than the fake difficulty luck based parts of Defender's boss fight Defender is a well made boss.
Overall difficulty ~ Pixel Crusader is not that hard if you know what you are doing. It takes some attempts to learn how to fight the bosses but after that it is rather easy, well except for Defender. I kind of wish there was less luck in Pixel Crusader though. King Slime is pretty much luck the boss, with him landing in random spaces and his balls moving in a semirandom pattern. Hiding in a corner makes the fight easy but boring. Televicious is the wellest made boss. He also becomes easy if you know what you are doing. His second stage is where his real hardness kicks in, I sort of wish it would begin sooner. Finally Defender is the hardest boss. However parts of his battle can become luck based so you should fix that. I suggest leaving players at least a .1 second time frame to dodge Defender's attacks if they are at the edge of two bolts.
Credits: Finally, in game credits to review. I have been waiting for this moment since, I don't know when. Anyway I love the song that is in the credits. Though the visuals are a bit disappointing. I suggest making the credits into a short video that is in time with the music, but that would mean that you have to move the song starting to after the portal teleports you. Making the credits move like a short video instead of a stationary picture would feel more rewarding for beating all of the bosses. But yet again a remix of the best Kirby song there is, is also pretty nice. Still just make sure to keep the music on loop, nothing kills the sense of victory in a game more than the ending music stopping.
Cheats: There are two cheats in the game. One of them is the scream. When I looked in the code I didn't understand why you would even make it, until I tried it myself. Something about that made me laugh. There is also a insta 1 hp to boss code. I see this code as a double edge sword. On one hand it let's people skip bosses if they are having trouble beating them so they can see the whole game or already beat the boss and don't feel like fighting it again. However if it is for the former reason it can take away the feel of beating the boss, possibly lessening the joy of the experience.
Art: The art is rather meh. It isn't bad enough to drive most people from playing off the bat, but it isn't the best either. The random objects thing you do sometimes which can be found on the corpses, final boss arena doesn't look very good. You know explaining why I like things in terms of art is kind of hard so I am going to list things that I liked in your art and things I didn't like in your art and try to explain why if I can. Though these sections really became mixed.
I liked: The King slime and his projectiles looked nice. However the lines from king slime squishing did not look as nice, Maybe try adding outlines to them, I suggest flipping the green colors in phase 2 king slime's color scheme. I also liked King slime's arena, other than the erasing mistakes in the corners of the brown it looks nice. When the portal is green it looks nice, but it is ruined with the other colors, also the teleporting lines do not look as good as the portal without them. Televicious himself looks nice, I love how you made a startup animation for him. The rockets are okay for Televicious's fight. The area before the final boss looks nice and menacing, however I notice that in some areas the color leaks out of the outline, in the area around the skull's horns some places does not fully touch it and others are on it. I like how the wooden sign looks. Defender themself looks nice, I like how they have an outline, thought that glitching animation not so much…
I didn't like: The title screen because it looks sort of plain, the holes in filled in the pixel crusader title, the squares everywhere look kind of boring. In the tutorial room the bright yellow and dark yellow clash in a bad way, Also the text colors also clash with the background but the grey looks the nicest. It's those TVs before Televicious, they look like they were hastily made, maybe you should try adding an outline to them. The hallway leading up to Tevevicious, the lines are all over the place, while they can add in some detail try to make all of them more constant.Televicious's arena looks meh, it's just the square bits surrounding it clash with the overall roundness of the rest of the arena. The floor of the Defender's arena looks pretty bad, I can almost make out what things are but not really. Then there's that crown at the end. There is also the Playerz them self, I can't really tell what they are suppost to be, it just looks like a square with a nice touch of having two different colored edges.
Story: I feel that your story is rather disconnected, but it is still there. You are a Crusader here to do something for change in the Finalya kingdom. You storm to the castle. The slime king who is in alliance with Defender tries to stop you, but you kill him. Then on your journey you end up in a hallway to Televicious. Whether Televicious is evil, trying to stop you or is a famous TV star like Mettaton I do not know. You kill him and move on to the defender. Defender wishes not to fight and will spare you if you leave. But thou must and you fight Defender anyway. They go into one wing angle form which is a sword and fights you. You kill him and become the new king of the Finalya kingdom. Whether you are a hero, villain or neither I do not know, but actions lean more towards villain. You kill three living beings, one even looking not to fight but will if they must. This is what I gather as the story of your game. Wait I just realized that on the floor are other smashed Crusaders. Why did so many Crusaders risk their lives to take down Defender?
Music: The songs you picked are awesome! Masked Dedede and Death by Glamor are two awesome boss battle songs. Dark clouds approaching sets up a good atmosphere for what is to come. The ending song is a remix of the best Kirby song there is that was remixed to better suit an ending.
What I would like to see: I suggest adding in the ability to retry a boss if you die to them. After every boss you are healed and D+M sets them to 1 HP so I only see this as saving the player's time. I would also like to see Slime King and Defender's battles become less luck based as I explained earlier. Something else I would like to see is to see you add polish. Pixel Crusader right now feels kind of unpolished. Things like making the buttons react when you click them and the Boss: Slime King showing up when you fight him are good examples of polish. You should do that with the other two bosses when they start their battles. Giving slime king an opening animation would be nice. Adding a sound to both the portals teleporting you somewhere also be nice. Maybe when dying you could make some game over music play with the background darkening a little bit. Things like this would add some more polish into Pixel Crusader and make it seem a little less static. There is also the art in general that feels unpolished but I am not really sure how to say how to make it polished. Still I would like to recommend something for polishing attacking bosses but you constantly hit the boss so adding a different color or adding a sound to the boss being hurt wouldn't really do anything.
Overall: Pixel Crusader is a boss fight game with an overall medium difficulty. I liked the last 2 bosses though King slime's battle was kind of boring. The art style is meh but good music plays in the background. I give Pixel Crusader a 5/8 for being a fun medium difficulty boss fight game. I give pixel Crusader a Great rating as I enjoyed beating it for the first time.
Gameplay: You can move around and click to shoot. I honesty held it in the entire time as I saw no reason not to. Maybe you could add in a cheat or option that acts like you are always holding in the left mouse button during the boss fights. Something I noticed is that your attack does not fire if you are touching a wall. I think that this is a nice touch that prevents some wall camping. You can also press space to dash. I honestly forgot about space existing until losing to the defender for the first time. Space is useful for the defender and Televicious's second stage. I got to say the WASD keys in combination with the mouse was a smart move. This allows each hand to conferrably do something. However this may not be the case if you are left handed which does back to how it would be for right handed people to use the arrow keys and the mouse. During fights the gameplay is hover click your mouse over the boss and dodge their attacks until time is up… err you defeat them. Defeating bosses feels more like you survived a time limit than you beat them in a battle as it is very easy to hit bosses the entire boss fight, King slime is the only boss that moves during his boss fight but even then.
Bosses: Note: I will include difficulty for each boss in this section.
King Slime~ The first boss is king slime. I find that king slime is rather boring as a boss. My strategy for fighting him consisted of sitting in the corner and aiming my mouse towards him until he died. I feel like king slime is rather luck based as a boss. The place where he landed, and the balls that followed felt to random to dodge well in the middle of the screen and that hiding in the corner was the better option. Using the strategy king slime was easy to beat as long as luck doesn't mess you up but otherwise he is a difficult boss. Still I remember my first reaction to beating the slime king. After defeating him with one health remaining I thought that the green thing in the middle would heal me. I touched it, I died and I said “AW COME ON!” Though I was able to beat the slime king without getting hit after that which felt great.
Televicious~ The second boss is Televicious. His first attack consists of launching rockets after aiming at you for a second. I like how you only made the explosion do damage. The homing icon I feel was important as it told you an attack was coming and to get out of the way. The first stage was rather easy. I just held mouse pointed at Televicious while circling around him. The second stage was harder. Still just what was that scream? For his second stage attacks Televicious launches a barrage of 4 rockets at you. You can dodge by pressing space or moving diagonally. Then from there you just have to pay attention and you can win! I'll say that the hardest part of beating Televicious is finding out how to dodge their second attack, though after that it goes to a nice easish difficulty that will punish you if you stop paying attention. I say that this is a well constructed boss fight. They are my favorite boss in Pixel Crusader.
Defender~First of all I got to say the hall before the defender is nice. It is ominous, it builds up a grant mood and it has nice music. The first time I played I spent some time looking around and listening to the music. Anyway on to the Defender them self. Some storyish things go on that I will review latter. Defender turns into a sword and begins their attack. Their attacks consist of giving warnings before bolts come. I like how you made the attack progress across the screen instead of just appear after a second of warning. The first stage of the boss has the bolts come to the left, center or right. The second stage adds the upper part of the stage and lower part of the stage into the mix. Things can get pretty chaotic. Sometimes if you are on the right there will be on in the middle then on the right creating a tight reaction time. While the attacks are hard to dodge they are possible most of the time with the combination of warnings, dashes and taking advantage of the fact the entire beam doesn't appear at once. However there are times where the Defender will launch two bolts at once, turning the battle into a luck based fake difficulty boss fight. This picture is what I am talking about. First the middle bolt struck trapping me to the right, and then the right bolt struck while the middle bolt was still there. This can turn the boss fight into a 50/50 chance of getting hit sometimes, which is bad considering you only have 3 health. While having hard to dodge attacks is fine such as the middle disappearing in the middle of the right bolt firing, having outright impossible to dodge hits is not. Other than the fake difficulty luck based parts of Defender's boss fight Defender is a well made boss.
Overall difficulty ~ Pixel Crusader is not that hard if you know what you are doing. It takes some attempts to learn how to fight the bosses but after that it is rather easy, well except for Defender. I kind of wish there was less luck in Pixel Crusader though. King Slime is pretty much luck the boss, with him landing in random spaces and his balls moving in a semirandom pattern. Hiding in a corner makes the fight easy but boring. Televicious is the wellest made boss. He also becomes easy if you know what you are doing. His second stage is where his real hardness kicks in, I sort of wish it would begin sooner. Finally Defender is the hardest boss. However parts of his battle can become luck based so you should fix that. I suggest leaving players at least a .1 second time frame to dodge Defender's attacks if they are at the edge of two bolts.
Credits: Finally, in game credits to review. I have been waiting for this moment since, I don't know when. Anyway I love the song that is in the credits. Though the visuals are a bit disappointing. I suggest making the credits into a short video that is in time with the music, but that would mean that you have to move the song starting to after the portal teleports you. Making the credits move like a short video instead of a stationary picture would feel more rewarding for beating all of the bosses. But yet again a remix of the best Kirby song there is, is also pretty nice. Still just make sure to keep the music on loop, nothing kills the sense of victory in a game more than the ending music stopping.
Cheats: There are two cheats in the game. One of them is the scream. When I looked in the code I didn't understand why you would even make it, until I tried it myself. Something about that made me laugh. There is also a insta 1 hp to boss code. I see this code as a double edge sword. On one hand it let's people skip bosses if they are having trouble beating them so they can see the whole game or already beat the boss and don't feel like fighting it again. However if it is for the former reason it can take away the feel of beating the boss, possibly lessening the joy of the experience.
Art: The art is rather meh. It isn't bad enough to drive most people from playing off the bat, but it isn't the best either. The random objects thing you do sometimes which can be found on the corpses, final boss arena doesn't look very good. You know explaining why I like things in terms of art is kind of hard so I am going to list things that I liked in your art and things I didn't like in your art and try to explain why if I can. Though these sections really became mixed.
I liked: The King slime and his projectiles looked nice. However the lines from king slime squishing did not look as nice, Maybe try adding outlines to them, I suggest flipping the green colors in phase 2 king slime's color scheme. I also liked King slime's arena, other than the erasing mistakes in the corners of the brown it looks nice. When the portal is green it looks nice, but it is ruined with the other colors, also the teleporting lines do not look as good as the portal without them. Televicious himself looks nice, I love how you made a startup animation for him. The rockets are okay for Televicious's fight. The area before the final boss looks nice and menacing, however I notice that in some areas the color leaks out of the outline, in the area around the skull's horns some places does not fully touch it and others are on it. I like how the wooden sign looks. Defender themself looks nice, I like how they have an outline, thought that glitching animation not so much…
I didn't like: The title screen because it looks sort of plain, the holes in filled in the pixel crusader title, the squares everywhere look kind of boring. In the tutorial room the bright yellow and dark yellow clash in a bad way, Also the text colors also clash with the background but the grey looks the nicest. It's those TVs before Televicious, they look like they were hastily made, maybe you should try adding an outline to them. The hallway leading up to Tevevicious, the lines are all over the place, while they can add in some detail try to make all of them more constant.Televicious's arena looks meh, it's just the square bits surrounding it clash with the overall roundness of the rest of the arena. The floor of the Defender's arena looks pretty bad, I can almost make out what things are but not really. Then there's that crown at the end. There is also the Playerz them self, I can't really tell what they are suppost to be, it just looks like a square with a nice touch of having two different colored edges.
Story: I feel that your story is rather disconnected, but it is still there. You are a Crusader here to do something for change in the Finalya kingdom. You storm to the castle. The slime king who is in alliance with Defender tries to stop you, but you kill him. Then on your journey you end up in a hallway to Televicious. Whether Televicious is evil, trying to stop you or is a famous TV star like Mettaton I do not know. You kill him and move on to the defender. Defender wishes not to fight and will spare you if you leave. But thou must and you fight Defender anyway. They go into one wing angle form which is a sword and fights you. You kill him and become the new king of the Finalya kingdom. Whether you are a hero, villain or neither I do not know, but actions lean more towards villain. You kill three living beings, one even looking not to fight but will if they must. This is what I gather as the story of your game. Wait I just realized that on the floor are other smashed Crusaders. Why did so many Crusaders risk their lives to take down Defender?
Music: The songs you picked are awesome! Masked Dedede and Death by Glamor are two awesome boss battle songs. Dark clouds approaching sets up a good atmosphere for what is to come. The ending song is a remix of the best Kirby song there is that was remixed to better suit an ending.
What I would like to see: I suggest adding in the ability to retry a boss if you die to them. After every boss you are healed and D+M sets them to 1 HP so I only see this as saving the player's time. I would also like to see Slime King and Defender's battles become less luck based as I explained earlier. Something else I would like to see is to see you add polish. Pixel Crusader right now feels kind of unpolished. Things like making the buttons react when you click them and the Boss: Slime King showing up when you fight him are good examples of polish. You should do that with the other two bosses when they start their battles. Giving slime king an opening animation would be nice. Adding a sound to both the portals teleporting you somewhere also be nice. Maybe when dying you could make some game over music play with the background darkening a little bit. Things like this would add some more polish into Pixel Crusader and make it seem a little less static. There is also the art in general that feels unpolished but I am not really sure how to say how to make it polished. Still I would like to recommend something for polishing attacking bosses but you constantly hit the boss so adding a different color or adding a sound to the boss being hurt wouldn't really do anything.
Overall: Pixel Crusader is a boss fight game with an overall medium difficulty. I liked the last 2 bosses though King slime's battle was kind of boring. The art style is meh but good music plays in the background. I give Pixel Crusader a 5/8 for being a fun medium difficulty boss fight game. I give pixel Crusader a Great rating as I enjoyed beating it for the first time.
- Znitrutcher
-
62 posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Thanks for the review! I will try to polish my game based on your criticism!
- Volix-
-
100+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
I know I kinda just ordered but…
I would like a review!
Link to Project: (Put the link to the project here) https://scratch-mit-edu.ezproxyberklee.flo.org/projects/224461276/
Any sections you want me to review: (Any thing you want to make sure I put in the review tell me here. I automatically assume you want everything.) All
Anything else: (Anything else you want to tell me such as your project is in two parts or that you like cats?) It's supposed to be weird.
I would like a review!
Link to Project: (Put the link to the project here) https://scratch-mit-edu.ezproxyberklee.flo.org/projects/224461276/
Any sections you want me to review: (Any thing you want to make sure I put in the review tell me here. I automatically assume you want everything.) All
Anything else: (Anything else you want to tell me such as your project is in two parts or that you like cats?) It's supposed to be weird.

- OTSFan203
-
500+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
I would like a review!
Link to Project: https://scratch-mit-edu.ezproxyberklee.flo.org/projects/221570277/
Any sections you want me to review: ASSUME xD
Anything else: Nooooooooooooooooooo
Link to Project: https://scratch-mit-edu.ezproxyberklee.flo.org/projects/221570277/
Any sections you want me to review: ASSUME xD
Anything else: Nooooooooooooooooooo
- red_king_cyclops
-
500+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
I would like a review!
Link to Project: https://scratch-mit-edu.ezproxyberklee.flo.org/projects/216204998/
Any sections you want me to review: I would like it if you reviewed everything in the project.
Anything else: This project is intended to look like a generic platformer because I wanted to test out some platformer ideas I had over having a story and good graphics.
Link to Project: https://scratch-mit-edu.ezproxyberklee.flo.org/projects/216204998/
Any sections you want me to review: I would like it if you reviewed everything in the project.
Anything else: This project is intended to look like a generic platformer because I wanted to test out some platformer ideas I had over having a story and good graphics.
- minepie7yt
-
500+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Genre of project: animation
Characters in project: none
Any ideas you already have for your project: none
Anything else: want something for a boy
get it done by tomorrow thanks
Characters in project: none
Any ideas you already have for your project: none
Anything else: want something for a boy
get it done by tomorrow thanks
- muellly
-
1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
@rose-maylie
In a world of animals that act like humans, Jay is a cat who is working at the Sweet Treat bakery. His coworker Shelly, a happy-go-lucky dog is having a conversation with him about what they are doing during the weekend. Shelly says that she is climbing Mt.Sana. Jay isn't sure about it but his sister Rose tells him it will be a good idea. Jay agrees. Time skips to Jay, Shelly and Rose walking to the base of the mountain. Shelly exclaims how excited she is to climb the mountain with Jay and they start climbing.
The platformer's levels begin with Rose instructing Jay on what to do. At first she is instructing him on every little step but she begins helping less and less. Eventually she doesn't show up. Jay starts worrying. Rose pops out of something in the back ground and says she was testing Jay's independence.
Eventually the trio makes it partway up the mountain, with the only way up being a cave. Shelly calls for a lunch break. Shelly and Jay eat lunch but Rose doesn't eat anything. They talk for a bit. At one point Jay goes into a long speech about what he thinks the best way to decorate a cake is. This turns into a giant speech bubble wall of text that both Rose and Shelly overwhelmed by how fast and how much Jay is saying. Jay ends with a “Isn't that right Rose!” Rose pretends to understand and agrees and Shelly looks very confused. Everyone enters the cave after lunch
The rocks on the walls appear to have eyes that are following Jay. After a few levels Jay and Rose makes in into a room before Shelly. They are walking along before black liquid starts pouring from the walls. It swallows up Rose first and slowly it progresses to Jay. The liquid appears to say something along the lines “You failed to stop us”. Shelly is shocked to see Jay like this and is confused about what is happening. She pushes Jay out of the room and away from the liquid. Jay thanks Shelly for saving him. Shelly asks him “What was that?”. Jay answers it was the black water, and that it was trying to take him. Shelly looks even more confused than before she asks. Everyone starts going forward again with Jay going faster than Shelly.
In the next room for an unexplained reason Rose shows up again. Rose looks increasingly troubled as the levels go by. At one point Rose says that she needs to tell Jay something. Rose tells Jay that she can't be there for him. Jay tells her that she's here right now. Rose tells him that this has been going on long enough, and that it has been months. She thought that maybe Jay would feel better becoming friends with someone else. Jay responds with Rose can't go because she is in perfect health and right here. Rose says that daydreams can't last forever, and what he is doing isn't healthy for him. Shelly finally catches up. Jay turns to Shelly. He starts yelling at her and venting his anger at her about how Rose trying to leave him is all her fault and Rose wouldn't have tried to leave if she had never invited him to climb this stupid mountain. Shelly yells back at him asking who Rose is and if he didn't want to climb the mountain he is welcome to leave at any time. Shelly storms off ahead with her head down. Rose asks if Jay is happy with himself and turns her back towards him in a disapproving manner. Jay says in anger how he doesn't need neither of them.
For the next few levels Jay is mad. However it starts transitioning to him becoming sad, and realizing what he had done to Shelly. He stops and thinks about what a terrible cat he is. Rose comes by. Rose cheers Jay up. She tells him that he has to make things right with Shelly. Jay goes ahead and hears some stomping. He sees Shelly storming forward angerly in tears. Shelly asks Jay if he came back to yell at her. Jay apologizes for venting his anger at her from before when she didn't deserve it. Shelly slowly starts to forgive him. Shelly asks him who this Rose is anyway. Jay tells her that she was his sister, she got ill and died. An oh followed by awkward slice fills the air. Shelly suggests to keep going.
Jay and Shelly start climbing the mountain together. They talk to each other on their way up. They make it out of the cave. For the final set of levels Jay and Shelly travel up the mountain together while the sun starts setting. After all the levels they finally make it. The top of the mountain. They can see the stars and the cities below. Shelly is over joyed that they made it up the mountain. Rose appears and is happy that Jay became friends with Shelly. Rose tells him that even though she may be gone she will always be with him in his heart, and hallucinations if he ever gets lonely. She smiles and walks off the mountain and into the sky. Shelly is glad that she got to climb the mountain with Jay (even if he nearly ruined it(She then wonders if it is her fault that it nearly got ruined for storming off and letting Jay's actions get to her)). They both gaze at the view.
Things cut to Shelly and Jay walking at the base of the mountain. Jay says that he guesses that he'll see Shelly tomorrow at work, only for Shelly to remind him that it is a Saturday and they have a day to wait. Jay remarks unless they wait for 12AM, then it will technically only be a day. They continue to talk and walk away from the mountain as the camera pans out to the sky where it says the name of your platformer, and the end.
Characters:
In a world of animals that act like humans, Jay is a cat who is working at the Sweet Treat bakery. His coworker Shelly, a happy-go-lucky dog is having a conversation with him about what they are doing during the weekend. Shelly says that she is climbing Mt.Sana. Jay isn't sure about it but his sister Rose tells him it will be a good idea. Jay agrees. Time skips to Jay, Shelly and Rose walking to the base of the mountain. Shelly exclaims how excited she is to climb the mountain with Jay and they start climbing.
The platformer's levels begin with Rose instructing Jay on what to do. At first she is instructing him on every little step but she begins helping less and less. Eventually she doesn't show up. Jay starts worrying. Rose pops out of something in the back ground and says she was testing Jay's independence.
Eventually the trio makes it partway up the mountain, with the only way up being a cave. Shelly calls for a lunch break. Shelly and Jay eat lunch but Rose doesn't eat anything. They talk for a bit. At one point Jay goes into a long speech about what he thinks the best way to decorate a cake is. This turns into a giant speech bubble wall of text that both Rose and Shelly overwhelmed by how fast and how much Jay is saying. Jay ends with a “Isn't that right Rose!” Rose pretends to understand and agrees and Shelly looks very confused. Everyone enters the cave after lunch
The rocks on the walls appear to have eyes that are following Jay. After a few levels Jay and Rose makes in into a room before Shelly. They are walking along before black liquid starts pouring from the walls. It swallows up Rose first and slowly it progresses to Jay. The liquid appears to say something along the lines “You failed to stop us”. Shelly is shocked to see Jay like this and is confused about what is happening. She pushes Jay out of the room and away from the liquid. Jay thanks Shelly for saving him. Shelly asks him “What was that?”. Jay answers it was the black water, and that it was trying to take him. Shelly looks even more confused than before she asks. Everyone starts going forward again with Jay going faster than Shelly.
In the next room for an unexplained reason Rose shows up again. Rose looks increasingly troubled as the levels go by. At one point Rose says that she needs to tell Jay something. Rose tells Jay that she can't be there for him. Jay tells her that she's here right now. Rose tells him that this has been going on long enough, and that it has been months. She thought that maybe Jay would feel better becoming friends with someone else. Jay responds with Rose can't go because she is in perfect health and right here. Rose says that daydreams can't last forever, and what he is doing isn't healthy for him. Shelly finally catches up. Jay turns to Shelly. He starts yelling at her and venting his anger at her about how Rose trying to leave him is all her fault and Rose wouldn't have tried to leave if she had never invited him to climb this stupid mountain. Shelly yells back at him asking who Rose is and if he didn't want to climb the mountain he is welcome to leave at any time. Shelly storms off ahead with her head down. Rose asks if Jay is happy with himself and turns her back towards him in a disapproving manner. Jay says in anger how he doesn't need neither of them.
For the next few levels Jay is mad. However it starts transitioning to him becoming sad, and realizing what he had done to Shelly. He stops and thinks about what a terrible cat he is. Rose comes by. Rose cheers Jay up. She tells him that he has to make things right with Shelly. Jay goes ahead and hears some stomping. He sees Shelly storming forward angerly in tears. Shelly asks Jay if he came back to yell at her. Jay apologizes for venting his anger at her from before when she didn't deserve it. Shelly slowly starts to forgive him. Shelly asks him who this Rose is anyway. Jay tells her that she was his sister, she got ill and died. An oh followed by awkward slice fills the air. Shelly suggests to keep going.
Jay and Shelly start climbing the mountain together. They talk to each other on their way up. They make it out of the cave. For the final set of levels Jay and Shelly travel up the mountain together while the sun starts setting. After all the levels they finally make it. The top of the mountain. They can see the stars and the cities below. Shelly is over joyed that they made it up the mountain. Rose appears and is happy that Jay became friends with Shelly. Rose tells him that even though she may be gone she will always be with him in his heart, and hallucinations if he ever gets lonely. She smiles and walks off the mountain and into the sky. Shelly is glad that she got to climb the mountain with Jay (even if he nearly ruined it(She then wonders if it is her fault that it nearly got ruined for storming off and letting Jay's actions get to her)). They both gaze at the view.
Things cut to Shelly and Jay walking at the base of the mountain. Jay says that he guesses that he'll see Shelly tomorrow at work, only for Shelly to remind him that it is a Saturday and they have a day to wait. Jay remarks unless they wait for 12AM, then it will technically only be a day. They continue to talk and walk away from the mountain as the camera pans out to the sky where it says the name of your platformer, and the end.
Characters:
Jay
Personality: Very observant. He constantly makes mental notes of his surroundings, and sometimes speculates about them so much into them that he forgot what it was originally about in the first place. Occasionally goes on and on about stuff, usually ending in him talking so fast that no one around him knows what he just said. Suffers from hallucinations of Rose and his own fears. Jay is prone to saying stuff he doesn't really mean in anger.
Backstory:Jay was an accomplished baker along with his sister rose. They owned the high class Garden Vine restaurant. The two of them were really close. One day Rose became terminally ill and about a month latter died. Jay did not take it well. To cope he began imagining Rose was still with him. This turned into hallucinations that felt real to him, and slowly his own fears began being mixed into them. Jay's performance started slipping and due to constant bad decisions the Garden Vine went out of business. Running out of money to keep a roof over his head Jay began looking for a job and got hired at the Sweet Treat Bakery. He has been working there ever since. The day after this platformer takes place it will probably take Jay a hour or two after waking up to remember what happened at Mt.Sana and that he is just imagining Rose is still with him.
Rose
Personality: Caring, kind, likes bad puns
Backstory:Rose was an accomplished baker along with her brother Jay. They owned the high class garden vine restaurant. One day she became terminally ill, and died.
Since the only appearance of Rose is Jay's imagination how Rose acts here is a little warped to what he though she was like rather than how she actually was like.
Shelly
Personality: Shelly tries to be friendly to everyone she meets. She feels like when she is in a group she is responsible for the happiness and safety of the group. She will feel terrible if either fails even if it's not her fault, she will feel like it is. Shelly can become very set on things and it is very hard for her to stop before she reaches her goal.
Backstory: Shelly has two siblings. Shelly's father worked for the military. He could work relatively close by until Shelly was around 12. When Shelly was 12 her father was assigned to help war efforts in another country and they haven't seen each other too much since then. Her mother worked long hours to make ends meet as the money her dad makes in the military takes a long time to be sent. This led to Shelly taking responsibility around the house.
- rose-maylie
-
100+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
i'm really sorry but i was kinda hoping for something less complicated… and anyway i kinda forgot about this.. i'm really sorry but i don't think i could really use this im so sorry…. @rose-maylie
In a world of animals that act like humans, Jay is a cat who is working at the Sweet Treat bakery. His coworker Shelly, a happy-go-lucky dog is having a conversation with him about what they are doing during the weekend. Shelly says that she is climbing Mt.Sana. Jay isn't sure about it but his sister Rose tells him it will be a good idea. Jay agrees. Time skips to Jay, Shelly and Rose walking to the base of the mountain. Shelly exclaims how excited she is to climb the mountain with Jay and they start climbing.
-snip-
- Cub56
-
1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Could I have a review please?
Link: Life Raft Survival
Sections to review: It would be nice to get a review of how the gameplay, mechanics and general game experience are. The game has a complex crafting system so some feedback on that would be appreciated. There is also a day and night cycle with regular storms, so some feedback on that would be great. There's no sound yet as of writing but I'll probably try and write some music.
Anything else: I'm not sure whether you may consider the resource gathering part of the game to be repetitive. Although I don't much like repetition in games, I kind of intended the whole idea of resource gathering to not be too easy.
If it really is repetitive, some feedback on how to improve that (without a large revamp to the system) would be great.
Thanks very much and it's great that you give such detailed reviews!
Link: Life Raft Survival
Sections to review: It would be nice to get a review of how the gameplay, mechanics and general game experience are. The game has a complex crafting system so some feedback on that would be appreciated. There is also a day and night cycle with regular storms, so some feedback on that would be great. There's no sound yet as of writing but I'll probably try and write some music.
Anything else: I'm not sure whether you may consider the resource gathering part of the game to be repetitive. Although I don't much like repetition in games, I kind of intended the whole idea of resource gathering to not be too easy.
If it really is repetitive, some feedback on how to improve that (without a large revamp to the system) would be great.
Thanks very much and it's great that you give such detailed reviews!
- muellly
-
1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
HUNGRY BOI
Plot: So blue guy wants red guy's bag of chips so they fight over it them. It is then to be continued without any resolution. It is also raining tacos which goes no where. In fact it makes blue guy look like a jerk as he tries to beat someone up to steal their bag of chips when there is tacos to eat outside. It ends with an explosion and a to be continued thing. So either they both got really hurt in the fiery explosion and fighting or worse. School lunches are a sad place.
Weirdness: It is somewhat weird but not completely weird. Random stuff happens but it seems rather average. Raining tacos? Fighting over a bag of chips? That is preschool lunch time. It doesn't come with really weird events like a nyan cat trying to disguise as Patrick star by wearing a mustash while riding a tricycle with training wheels at a wedding. It also lacks the true pudding or 42. It is rather disappointing how no one asks deep philosophical questions about whether to wear shoes or flip flops. In fact according to some people true art is so weird that not even the person who made it could understand it. I understand everything but the sixth sentence of this paragraph so it is not weird enough.
Audio: The loudness in this is rather inconsistent. People talk so low but the punch noises are so loud. There is also hardly any emotion in the voices. Are those two kids okay? Well maybe not the blue one as they are willing to beat someone up to steal their bag of chips. The outro song investigations sounds like a level select theme that is in an old place with some mystery, or maybe a nice looking forest where something somewhat ominous is going to happen. I don't like investigations that much. There is also an unused song called fluffing a duck. It reminds me of a Yoshi song that was mixed with the style of investigations. There is also a really annoying Hey sound that continuously plays if you press the stop sign. This is annoying for anyone who presses it by accident or wants to write a comment or review while not listening to investigations. Luckily you can press the stop sign again to stop it, or tear out the code(like I did).
Animation: The lip sync engine could also be improved. It looks weird how they lack mouths most of the time, then gain them to talk. In fact I think overall your animation would improve by adding more emotion to it. Giving a character angry eye brows to show that they are mad, having them make expressions with their mouths, adding emotion to their voice, it would all help make your characters feel more alive. Another thing you could improve on is animating the characters themselves. Right now the animation has your character's sprites move a lot, but nothing about their pose does. This would also make your characters feel more alive. I like how you tried to add whooshes to the characters. But I'm a little confused on what you were aiming for with them. Sometimes the blackest part is next to the character but other times it is the furthest though I feel the former is more realistic. Another thing is the length of them. The one in costume 114 shows up out of nowhere and appears for only a single frame. It makes it feel like instead of showing the character being fast it appears out of no where.
Overall: I don't really get the point of this animation. There is barely any plot, it isn't funny or is there anything about the characters other than Blue is a jerk who would fight someone into an explosion of serious injury just to steal their bag of chips and Red likes burnt Doritos. The fact someone is eating burnt Doritos in the first place or that there is a fight over something like that is probably the funniest part of this animation, but it was executed poorly and failed to make me laugh. While the movement of objects was okay the characters did not change pose at all. I give Hungry Boi a 3.8/8 for being an animation with meh plot, a really annoying screen that appears when you press stop and animation that is mostly made up of staying still with moving with a few touches of care beyond that. I give Hungry Boi a Stares for failing to make me feel any thing during the animation.
Plot: So blue guy wants red guy's bag of chips so they fight over it them. It is then to be continued without any resolution. It is also raining tacos which goes no where. In fact it makes blue guy look like a jerk as he tries to beat someone up to steal their bag of chips when there is tacos to eat outside. It ends with an explosion and a to be continued thing. So either they both got really hurt in the fiery explosion and fighting or worse. School lunches are a sad place.
Weirdness: It is somewhat weird but not completely weird. Random stuff happens but it seems rather average. Raining tacos? Fighting over a bag of chips? That is preschool lunch time. It doesn't come with really weird events like a nyan cat trying to disguise as Patrick star by wearing a mustash while riding a tricycle with training wheels at a wedding. It also lacks the true pudding or 42. It is rather disappointing how no one asks deep philosophical questions about whether to wear shoes or flip flops. In fact according to some people true art is so weird that not even the person who made it could understand it. I understand everything but the sixth sentence of this paragraph so it is not weird enough.
Audio: The loudness in this is rather inconsistent. People talk so low but the punch noises are so loud. There is also hardly any emotion in the voices. Are those two kids okay? Well maybe not the blue one as they are willing to beat someone up to steal their bag of chips. The outro song investigations sounds like a level select theme that is in an old place with some mystery, or maybe a nice looking forest where something somewhat ominous is going to happen. I don't like investigations that much. There is also an unused song called fluffing a duck. It reminds me of a Yoshi song that was mixed with the style of investigations. There is also a really annoying Hey sound that continuously plays if you press the stop sign. This is annoying for anyone who presses it by accident or wants to write a comment or review while not listening to investigations. Luckily you can press the stop sign again to stop it, or tear out the code(like I did).
Animation: The lip sync engine could also be improved. It looks weird how they lack mouths most of the time, then gain them to talk. In fact I think overall your animation would improve by adding more emotion to it. Giving a character angry eye brows to show that they are mad, having them make expressions with their mouths, adding emotion to their voice, it would all help make your characters feel more alive. Another thing you could improve on is animating the characters themselves. Right now the animation has your character's sprites move a lot, but nothing about their pose does. This would also make your characters feel more alive. I like how you tried to add whooshes to the characters. But I'm a little confused on what you were aiming for with them. Sometimes the blackest part is next to the character but other times it is the furthest though I feel the former is more realistic. Another thing is the length of them. The one in costume 114 shows up out of nowhere and appears for only a single frame. It makes it feel like instead of showing the character being fast it appears out of no where.
Overall: I don't really get the point of this animation. There is barely any plot, it isn't funny or is there anything about the characters other than Blue is a jerk who would fight someone into an explosion of serious injury just to steal their bag of chips and Red likes burnt Doritos. The fact someone is eating burnt Doritos in the first place or that there is a fight over something like that is probably the funniest part of this animation, but it was executed poorly and failed to make me laugh. While the movement of objects was okay the characters did not change pose at all. I give Hungry Boi a 3.8/8 for being an animation with meh plot, a really annoying screen that appears when you press stop and animation that is mostly made up of staying still with moving with a few touches of care beyond that. I give Hungry Boi a Stares for failing to make me feel any thing during the animation.
- Happyprincessgirl
-
86 posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Hi! I would like a review for my animation: Why am I here?
I want you to review especially the funniness and the cat sprites in the animation.
Anything else? Well, Its my first ever animation, So dont expect much. Also, I will quote this and put its link on.
I want you to review especially the funniness and the cat sprites in the animation.
Anything else? Well, Its my first ever animation, So dont expect much. Also, I will quote this and put its link on.
- Happyprincessgirl
-
86 posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Hi! I would like a review for my animation: Why am I here?https://scratch-mit-edu.ezproxyberklee.flo.org/projects/229505346/ There you go!
I want you to review especially the funniness and the cat sprites in the animation.
Anything else? Well, Its my first ever animation, So dont expect much. Also, I will quote this and put its link on.