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- Botcho_Otkho
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1000+ posts
Script Editor Layers | A Must Have | Near 100% Support!
It's a cool suggestion,but I can't understand how this would help when you mess up a script.
- awesome5185
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1000+ posts
Script Editor Layers | A Must Have | Near 100% Support!
It's a cool suggestion,but I can't understand how this would help when you mess up a script.
It's so you don't accidently drag a script into the wrong place (eg: into another script or the trash)
- Botcho_Otkho
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1000+ posts
Script Editor Layers | A Must Have | Near 100% Support!
Oh, I understand. Support for the reasons you said in the OP.It's a cool suggestion,but I can't understand how this would help when you mess up a script.
It's so you don't accidently drag a script into the wrong place (eg: into another script or the trash)
Last edited by Botcho_Otkho (March 5, 2018 13:08:20)
- YubNubEwok
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1000+ posts
Script Editor Layers | A Must Have | Near 100% Support!
Total support!
This will be super helpful for when working on large projects.
This will be super helpful for when working on large projects.
- awesome5185
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1000+ posts
Script Editor Layers | A Must Have | Near 100% Support!
Cool! This is totally not a bumpOh, I understand. Support for the reasons you said in the OP.It's a cool suggestion,but I can't understand how this would help when you mess up a script.
It's so you don't accidently drag a script into the wrong place (eg: into another script or the trash)
- Inkulumo
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500+ posts
Script Editor Layers | A Must Have | Near 100% Support!
No support, this is really easy to workaround by just duplicating the sprite or the script you are working on and then testing them individually. I can see the use in this, but it's just way too easy to do without.
- YubNubEwok
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1000+ posts
Script Editor Layers | A Must Have | Near 100% Support!
Why do you support? Support.
- hellounicorns2
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1000+ posts
Script Editor Layers | A Must Have | Near 100% Support!
Support because I always mess up and drag a piece of code into the wrong script, if I could move it to another ‘layer’ I wouldn’t have to worry about that, it would also be useful if I have a work in progress part of a game that gets in the road if you had to ‘disable code’ option
- awesome5185
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1000+ posts
Script Editor Layers | A Must Have | Near 100% Support!
No support, this is really easy to workaround by just duplicating the sprite or the script you are working on and then testing them individually. I can see the use in this, but it's just way too easy to do without.
What? I think you should re-read OP.
- awesome5185
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1000+ posts
Script Editor Layers | A Must Have | Near 100% Support!
Bump once again.
- awesome5185
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1000+ posts
Script Editor Layers | A Must Have | Near 100% Support!
I summon this thread back from the grave
- CKCG
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100+ posts
Script Editor Layers | A Must Have | Near 100% Support!
Support!
I think this a brilliant idea, and would totally help with organization!
I think this a brilliant idea, and would totally help with organization!
- TheAdriCoolManDude
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1000+ posts
Script Editor Layers | A Must Have | Near 100% Support!
Support, it is easier to fix scripts, and add new blocks in misplaced places using Script Editor Layers, especially if you have a lot of scripts.
- IIGunnerII
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32 posts
Script Editor Layers | A Must Have | Near 100% Support!
block ideas!
broadcast [ v] in layer (1 v) ::stack events // It targets the layer with a local broadcast there, useful for games or something (but still useful) no use in current layerALSO 150% support, very useful! So many creative opportunities!
broadcast [ v] in layer (1 v) and wait ::stack events // broadcast and wait of layers basically
stop [other layers in sprite v] ::stack // stops other layers in sprite
stop [all layers except current v] ::stack // stops other layers
stop [current layer v] // stops the layer. acts like a stop all to the layer
- awesome5185
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1000+ posts
Script Editor Layers | A Must Have | Near 100% Support!
block ideas!broadcast [ v] in layer (1 v) ::stack events // It targets the layer with a local broadcast there, useful for games or something (but still useful) no use in current layerALSO 150% support, very useful! So many creative opportunities!
broadcast [ v] in layer (1 v) and wait ::stack events // broadcast and wait of layers basically
stop [other layers in sprite v] ::stack // stops other layers in sprite
stop [all layers except current v] ::stack // stops other layers
stop [current layer v] // stops the layer. acts like a stop all to the layer
I know I'm responding to a old comment but: I agree with the stop layers block, it seems like it'd be really useful but the broadcast blocks seem a little unnesscary.
- RentedLlama15
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5 posts
Script Editor Layers | A Must Have | Near 100% Support!
It's a great idea, but i think it would lag a lot.
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