Discuss Scratch

awesome5185
Scratcher
1000+ posts

Script Editor Layers | A Must Have | Near 100% Support!

bump
Botcho_Otkho
Scratcher
1000+ posts

Script Editor Layers | A Must Have | Near 100% Support!

It's a cool suggestion,but I can't understand how this would help when you mess up a script.
Garamol56
Scratcher
100+ posts

Script Editor Layers | A Must Have | Near 100% Support!

Support!
awesome5185
Scratcher
1000+ posts

Script Editor Layers | A Must Have | Near 100% Support!

Botcho_Otkho wrote:

It's a cool suggestion,but I can't understand how this would help when you mess up a script.

It's so you don't accidently drag a script into the wrong place (eg: into another script or the trash)
Botcho_Otkho
Scratcher
1000+ posts

Script Editor Layers | A Must Have | Near 100% Support!

awesome5185 wrote:

Botcho_Otkho wrote:

It's a cool suggestion,but I can't understand how this would help when you mess up a script.

It's so you don't accidently drag a script into the wrong place (eg: into another script or the trash)
Oh, I understand. Support for the reasons you said in the OP.

Last edited by Botcho_Otkho (March 5, 2018 13:08:20)

YubNubEwok
Scratcher
1000+ posts

Script Editor Layers | A Must Have | Near 100% Support!

Total support!
This will be super helpful for when working on large projects.
awesome5185
Scratcher
1000+ posts

Script Editor Layers | A Must Have | Near 100% Support!

Botcho_Otkho wrote:

awesome5185 wrote:

Botcho_Otkho wrote:

It's a cool suggestion,but I can't understand how this would help when you mess up a script.

It's so you don't accidently drag a script into the wrong place (eg: into another script or the trash)
Oh, I understand. Support for the reasons you said in the OP.
Cool! This is totally not a bump
Inkulumo
Scratcher
500+ posts

Script Editor Layers | A Must Have | Near 100% Support!

No support, this is really easy to workaround by just duplicating the sprite or the script you are working on and then testing them individually. I can see the use in this, but it's just way too easy to do without.
mrbumppo
Scratcher
500+ posts

Script Editor Layers | A Must Have | Near 100% Support!

Support.
YubNubEwok
Scratcher
1000+ posts

Script Editor Layers | A Must Have | Near 100% Support!

mrbumppo wrote:

Support.
Why do you support?
hellounicorns2
Scratcher
1000+ posts

Script Editor Layers | A Must Have | Near 100% Support!

Support because I always mess up and drag a piece of code into the wrong script, if I could move it to another ‘layer’ I wouldn’t have to worry about that, it would also be useful if I have a work in progress part of a game that gets in the road if you had to ‘disable code’ option
awesome5185
Scratcher
1000+ posts

Script Editor Layers | A Must Have | Near 100% Support!

Inkulumo wrote:

No support, this is really easy to workaround by just duplicating the sprite or the script you are working on and then testing them individually. I can see the use in this, but it's just way too easy to do without.

What? I think you should re-read OP.
awesome5185
Scratcher
1000+ posts

Script Editor Layers | A Must Have | Near 100% Support!

Bump once again.
awesome5185
Scratcher
1000+ posts

Script Editor Layers | A Must Have | Near 100% Support!

I summon this thread back from the grave
awesome5185
Scratcher
1000+ posts

Script Editor Layers | A Must Have | Near 100% Support!

Bump?
CKCG
Scratcher
100+ posts

Script Editor Layers | A Must Have | Near 100% Support!

Support!
I think this a brilliant idea, and would totally help with organization!
TheAdriCoolManDude
Scratcher
1000+ posts

Script Editor Layers | A Must Have | Near 100% Support!

Support, it is easier to fix scripts, and add new blocks in misplaced places using Script Editor Layers, especially if you have a lot of scripts.
IIGunnerII
Scratcher
32 posts

Script Editor Layers | A Must Have | Near 100% Support!

block ideas!
broadcast [ v] in layer (1 v) ::stack events // It targets the layer with a local broadcast there, useful for games or something (but still useful) no use in current layer
broadcast [ v] in layer (1 v) and wait ::stack events // broadcast and wait of layers basically
stop [other layers in sprite v] ::stack // stops other layers in sprite
stop [all layers except current v] ::stack // stops other layers
stop [current layer v] // stops the layer. acts like a stop all to the layer
ALSO 150% support, very useful! So many creative opportunities!
awesome5185
Scratcher
1000+ posts

Script Editor Layers | A Must Have | Near 100% Support!

IIGunnerII wrote:

block ideas!
broadcast [ v] in layer (1 v) ::stack events // It targets the layer with a local broadcast there, useful for games or something (but still useful) no use in current layer
broadcast [ v] in layer (1 v) and wait ::stack events // broadcast and wait of layers basically
stop [other layers in sprite v] ::stack // stops other layers in sprite
stop [all layers except current v] ::stack // stops other layers
stop [current layer v] // stops the layer. acts like a stop all to the layer
ALSO 150% support, very useful! So many creative opportunities!

I know I'm responding to a old comment but: I agree with the stop layers block, it seems like it'd be really useful but the broadcast blocks seem a little unnesscary.
RentedLlama15
Scratcher
5 posts

Script Editor Layers | A Must Have | Near 100% Support!

It's a great idea, but i think it would lag a lot.

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