Discuss Scratch

braxbroscratcher
Scratcher
1000+ posts

More Clones!

B.U.M.P.
braxbroscratcher
Scratcher
1000+ posts

More Clones!

B.U.M.P.
Blueinkproductions
Scratcher
1000+ posts

More Clones!

braxbroscratcher wrote:

Firedrake969 wrote:

We shouldn't raise to just suit someone's needs Sooner or later, if it's raised to 750, someone will need 1000. Then 1250, 1500, etc. There will always be reasons for requiring more…


Oh! How about this: The limit is raised to 750, and then if someone needs more, there is a “file a request for more clones” button that you could use to increase the limit for one project.
I support. I like clones and cloning but some of my projects would nor suffer with more clones allowed. It would also be nice if you could set a lower clone limit because the only way you can do it now is with lists and such. What if only Scratchers were allowed to get more clones? I know this would be bad for New Scratchers but it would remove the entire problem of 10,000,000,000 clones because Scratchers would be expected to not do this.
procd
Scratcher
100+ posts

More Clones!

If you want to try your project out with unlimited clones then if you can share the project then I could try compiling it for you as the compiler doesn't impose a clone limit.
See the link in my signature if you do.

TBH 300 clones should be plenty though!
xlk
Scratcher
100+ posts

More Clones!

braxbroscratcher wrote:

xlk wrote:

braxbroscratcher wrote:

xlk wrote:

Support. Maybe a configurable clone limit?

Naw. Just a higher one. 500, perhaps?
ok, 300 clone limit, shift clicking options would show a menu for setting it.

No. Then someone would obviously set it to a ridiculous number like 1000000000000000000000000000000000000000000000000000000000000000000000 for the limit. It would crash all computers if they maxed it out.
nope, just the plugin running scratch, or at the most the browser.
craZcat
Scratcher
60 posts

More Clones!

Hmm. Lots of clones doing things at the same time or all with complex stuff can produce lag. I like the idea of more clones, but I think scratch should improve their preformance rates if that were to happen.
1234abcdcba4321
Scratcher
1000+ posts

More Clones!

Maybe have it adjustable for the player.
So if a player has a bad computer, they could make it 10, but if they have a good one, they could make it 999999999999999999.
GuestXXV
Scratcher
23 posts

More Clones!

braxbroscratcher wrote:

braxbroscratcher wrote:

AonymousGuy wrote:

For games that use clones as tiles, they have to load a world stored in a list. Otherwise it would be impossible no matter how high the clone limit was.

Not necessarily. The world could be made from a cloud variable or generated each startup.

But I see your point. The world must be created with something telling it where to put stuff.
Its a very quicky topic.No matter how many clones you make,they are complete bots.No matter what.The max is 301 to prevent Ultra lag.
braxbroscratcher
Scratcher
1000+ posts

More Clones!

GuestXXV wrote:

braxbroscratcher wrote:

braxbroscratcher wrote:

AonymousGuy wrote:

For games that use clones as tiles, they have to load a world stored in a list. Otherwise it would be impossible no matter how high the clone limit was.

Not necessarily. The world could be made from a cloud variable or generated each startup.

But I see your point. The world must be created with something telling it where to put stuff.
Its a very quicky topic.No matter how many clones you make,they are complete bots.No matter what.The max is 301 to prevent Ultra lag.
There are ways to take care of lag.
braxbroscratcher
Scratcher
1000+ posts

More Clones!

xlk wrote:

braxbroscratcher wrote:

xlk wrote:

braxbroscratcher wrote:

xlk wrote:

Support. Maybe a configurable clone limit?

Naw. Just a higher one. 500, perhaps?
ok, 300 clone limit, shift clicking options would show a menu for setting it.

No. Then someone would obviously set it to a ridiculous number like 1000000000000000000000000000000000000000000000000000000000000000000000 for the limit. It would crash all computers if they maxed it out.
nope, just the plugin running scratch, or at the most the browser.
Actually, the browser wouldn't respond, and when they tried to force it to close, the computer would crash.
AonymousGuy
Scratcher
1000+ posts

More Clones!

braxbroscratcher wrote:

Actually, the browser wouldn't respond, and when they tried to force it to close, the computer would crash.
Actually…

From my experience with intensely lagging out browsers with mis-made javascript codes, only the browser crashes.
braxbroscratcher
Scratcher
1000+ posts

More Clones!

AonymousGuy wrote:

braxbroscratcher wrote:

Actually, the browser wouldn't respond, and when they tried to force it to close, the computer would crash.
Actually…

From my experience with intensely lagging out browsers with mis-made javascript codes, only the browser crashes.
Older operating systems would crash.

P.S. B.U.M.P!

Last edited by braxbroscratcher (March 23, 2014 11:37:03)

AonymousGuy
Scratcher
1000+ posts

More Clones!

braxbroscratcher wrote:

AonymousGuy wrote:

braxbroscratcher wrote:

Actually, the browser wouldn't respond, and when they tried to force it to close, the computer would crash.
Actually…

From my experience with intensely lagging out browsers with mis-made javascript codes, only the browser crashes.
Older operating systems would crash.
“Older operating systems” could crash with 750 clones, if they were doing the right kind of stuff.
braxbroscratcher
Scratcher
1000+ posts

More Clones!

Yeah. That's true.

Last edited by braxbroscratcher (March 24, 2014 21:02:07)

Firedrake969
Scratcher
1000+ posts

More Clones!

In my experience, only the browser crashes.

Anyways, I don't think there should be a request system–that'd just mean more work for the ST. Custom-setting the clone limit could cause some people to have intense lag while others' computers work fine.

Again, no support.
braxbroscratcher
Scratcher
1000+ posts

More Clones!

Firedrake969 wrote:

In my experience, only the browser crashes.

Anyways, I don't think there should be a request system–that'd just mean more work for the ST. Custom-setting the clone limit could cause some people to have intense lag while others' computers work fine.

Again, no support.
Ok. Thanks for your opinion.
braxbroscratcher
Scratcher
1000+ posts

More Clones!

b.u.m.p.
Firedrake969
Scratcher
1000+ posts

More Clones!

braxbroscratcher wrote:

GuestXXV wrote:

braxbroscratcher wrote:

braxbroscratcher wrote:

AonymousGuy wrote:

For games that use clones as tiles, they have to load a world stored in a list. Otherwise it would be impossible no matter how high the clone limit was.

Not necessarily. The world could be made from a cloud variable or generated each startup.

But I see your point. The world must be created with something telling it where to put stuff.
Its a very quicky topic.No matter how many clones you make,they are complete bots.No matter what.The max is 301 to prevent Ultra lag.
There are ways to take care of lag.
There is no possibly way for a CPU to take care of a certain number of data points without overloading (I believe the number is something like 27 million or billion).
DJEnderman64
Scratcher
34 posts

More Clones!

Use Pen tools. I started a game with clones, clones was a terrible idea, it lagged incredibly. I changed to using pen, and it worked.
braxbroscratcher
Scratcher
1000+ posts

More Clones!

Firedrake969 wrote:

braxbroscratcher wrote:

GuestXXV wrote:

braxbroscratcher wrote:

braxbroscratcher wrote:

AonymousGuy wrote:

For games that use clones as tiles, they have to load a world stored in a list. Otherwise it would be impossible no matter how high the clone limit was.

Not necessarily. The world could be made from a cloud variable or generated each startup.

But I see your point. The world must be created with something telling it where to put stuff.
Its a very quicky topic.No matter how many clones you make,they are complete bots.No matter what.The max is 301 to prevent Ultra lag.
There are ways to take care of lag.
There is no possibly way for a CPU to take care of a certain number of data points without overloading (I believe the number is something like 27 million or billion).
All it needs is the photo stuff, the location, and the variables. And all this is executed using RAM.

Powered by DjangoBB