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- meowflash
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500+ posts
Remove project size limit
I don't know about removing the limit, but, I think the limit should be higher. Maybe the website needs a bigger server, too perhaps?
- Digital_Gaming
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1000+ posts
Remove project size limit
But most people don't make projects anywhere near 1TB. That's more storage than some Xbox one/PS4 models. Lets try to be somewhat realistic here and not pull random numbers from whererever so we can sound smart okay?Think of it this way. Say everyone made 1tb projects. (for the sake of simplicity) That means that 16369458 projects would take up 16369458 tb of space. Only a supercomputer with databanks and all can store that much.Support for no limit. Scratch should encourage creativity not limit it. I was working on a project when a size limit exceeded box popped up. If this has happened to you then I think you would agree that everyone could make bigger and better projects if the size limit was removed.
Their are several issues with that statement. First of all the original super mario bros came out over 30 years ago! I mean the Internet didn't exist back then and bulky portable phones where the New thing! If you look at some amazing more modern games you'll see that 50MB is nowhere near enough to make a creative game. For example GTA V takes up 65GB (65000MB) Skyrim takes up 5.7GB (5752MB), Red dead redemption takes up 8.6GB (8600MB). But I know what you are going to say These are all modern open world games! Stop cherrypicking a few games! So while I could point out that halo 5 takes up 53GB or that 4GB (4,000MB) update is considered SMALL by modern gaming standards and that Clash of clans a FREE TO PLAY MOBILE GAME Takes more than 50MB of space I'll just say that Sonic CD a 2D platformer released in 1993 takes up more than 4 times the maximum amount of storage space currently allowed on Scratch!Here's a different type of creativity: Learning how to make an exciting project that doesn't require so much space. Remember the original Super Mario Bros, said to be “the greatest game of all time” That was made with only 31 Kilobytes. The image on the cartridge it's in takes up more space than the game itself. Support for no limit. Scratch should encourage creativity not limit it.
Last edited by Digital_Gaming (Sept. 8, 2016 01:22:46)
- Alberknyis
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1000+ posts
Remove project size limit
Post 60
None of those games are built depending on an outside source to hold their information on. Scratch 2.0 is the complete opposite. If someone wants to make the next Clash of Clans, Sonic or Skyrim, they should build their game using the same program those games were made on. Scratch isn't designed to compete with those programming languages. It's designed to be easy.
- Digital_Gaming
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1000+ posts
Remove project size limit
Their are several issues with that statement. First of all the original super mario bros came out over 30 years ago! I mean the Internet didn't exist back then and bulky portable phones where the New thing! If you look at some amazing more modern games you'll see that 50MB is nowhere near enough to make a creative game. For example GTA V takes up 65GB (65000MB) Skyrim takes up 5.7GB (5752MB), Red dead redemption takes up 8.6GB (8600MB). But I know what you are going to say These are all modern open world games! Stop cherrypicking a few games! So while I could point out that halo 5 takes up 53GB or that 4GB (4,000MB) update is considered SMALL by modern gaming standards and that Clash of clans a FREE TO PLAY MOBILE GAME Takes more than 50MB of space I'll just say that Sonic CD a 2D platformer released in 1993 takes up more than 4 times the maximum amount of storage space currently allowed on Scratch!Here's a different type of creativity: Learning how to make an exciting project that doesn't require so much space. Remember Support for no limit. Scratch should encourage creativity not limit it. the original Super Mario Bros, said to be “the greatest game of all time” That was made with only 31 Kilobytes. The image on the cartridge it's in takes up more space than the game itself.
Was the original Super Mario bros that you used in an example made using a site like Scratch 2.0? I don't think so? None of those games are built depending on an outside source to hold their information on. Scratch 2.0 is the complete opposite.
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Last edited by Digital_Gaming (Sept. 9, 2016 23:24:12)
- MinecraftRunner
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50 posts
Remove project size limit
That's a good idea. Maybe the project size could be increased for non-new-scratchers. (Scratchers that aren't new) So the limit for new scratchers is 50MB, but maybe normal scratchers could have 75MB or something?
- Digital_Gaming
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1000+ posts
Remove project size limit
Their are several issues with that statement. First of all the original super mario bros came out over 30 years ago! I mean the Internet didn't exist back then and bulky portable phones where the New thing! If you look at some amazing more modern games you'll see that 50MB is nowhere near enough to make a creative game. For example GTA V takes up 65GB (65000MB) Skyrim takes up 5.7GB (5752MB), Red dead redemption takes up 8.6GB (8600MB). But I know what you are going to say These are all modern open world games! Stop cherrypicking a few games! So while I could point out that halo 5 takes up 53GB or that 4GB (4,000MB) update is considered SMALL by modern gaming standards and that Clash of clans a FREE TO PLAY MOBILE GAME Takes more than 50MB of space I'll just say that Sonic CD a 2D platformer released in 1993 takes up more than 4 times the maximum amount of storage space currently allowed on Scratch!Here's a different type of creativity: Learning how to make an exciting project that doesn't require so much space. Remember Support for no limit. Scratch should encourage creativity not limit it. the original Super Mario Bros, said to be “the greatest game of all time” That was made with only 31 Kilobytes. The image on the cartridge it's in takes up more space than the game itself.Was the original Super Mario bros that you used in an example made using a site like Scratch 2.0? I don't think so? None of those games are built depending on an outside source to hold their information on. Scratch 2.0 is the complete opposite.
- Alberknyis
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1000+ posts
Remove project size limit
Post 64
Of course it wasn't. What's your point?Was the original Super Mario bros that you used in an example made using a site like Scratch 2.0? I don't think so? None of those games are built depending on an outside source to hold their information on. Scratch 2.0 is the complete opposite.
- Digital_Gaming
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1000+ posts
Remove project size limit
Post 64Of course it wasn't. What's your point?Was the original Super Mario bros that you used in an example made using a site like Scratch 2.0? I don't think so? None of those games are built depending on an outside source to hold their information on. Scratch 2.0 is the complete opposite.
My point is don't try to discredit my point by saying that none of the games I mentioned where made using a site like Scratcher when the game you used as an example against one of my points wasn't either.
- Alberknyis
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1000+ posts
Remove project size limit
My point is don't try to discredit my point by saying that none of the games I mentioned where made using a site like Scratcher when the game you used as an example against one of my points wasn't either.Post 64Of course it wasn't. What's your point?Was the original Super Mario bros that you used in an example made using a site like Scratch 2.0? I don't think so? None of those games are built depending on an outside source to hold their information on. Scratch 2.0 is the complete opposite.
I said the games you listed weren't made in Scratch to explain that Scratch isn't meant to be used for games that large. I listed my own game to show that it's possible for a game to be small and still good.
- Digital_Gaming
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1000+ posts
Remove project size limit
Post 64Of course it wasn't.Was the original Super Mario bros that you used in an example made using a site like Scratch 2.0? I don't think so? None of those games are built depending on an outside source to hold their information on. Scratch 2.0 is the complete opposite.still good.But it hasn't aged well. Read this link if you don't believe me. I said the games you listed weren't made in Scratch to explain that Scratch isn't meant to be used for games that large. I listed my own game to show that it's possible for a game to be small and
http://www.gamefaqs.com/boards/667819-new-super-mario-bros-2/63594377?page=0
Last edited by Digital_Gaming (Sept. 11, 2016 06:50:22)
- braxbroscratcher
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1000+ posts
Remove project size limit
Still, even with 1GB, it'd take up 16369458GB of space. That's a lot. That'd probably double in just half a year! That's 31971.5976562 TB. That'd be too much to store for a non-profit app.But most people don't make projects anywhere near 1TB. That's more storage than some Xbox one/PS4 models. Lets try to be somewhat realistic here and not pull random numbers from whererever so we can sound smart okay?Think of it this way. Say everyone made 1tb projects. (for the sake of simplicity) That means that 16369458 projects would take up 16369458 tb of space. Only a supercomputer with databanks and all can store that much.Support for no limit. Scratch should encourage creativity not limit it. I was working on a project when a size limit exceeded box popped up. If this has happened to you then I think you would agree that everyone could make bigger and better projects if the size limit was removed.
- MeIoetta
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1000+ posts
Remove project size limit
For everytime you click a page on this website, ST gets money.Still, even with 1GB, it'd take up 16369458GB of space. That's a lot. That'd probably double in just half a year! That's 31971.5976562 TB. That'd be too much to store for a non-profit app.But most people don't make projects anywhere near 1TB. That's more storage than some Xbox one/PS4 models. Lets try to be somewhat realistic here and not pull random numbers from whererever so we can sound smart okay?Think of it this way. Say everyone made 1tb projects. (for the sake of simplicity) That means that 16369458 projects would take up 16369458 tb of space. Only a supercomputer with databanks and all can store that much.Support for no limit. Scratch should encourage creativity not limit it. I was working on a project when a size limit exceeded box popped up. If this has happened to you then I think you would agree that everyone could make bigger and better projects if the size limit was removed.
Let's say that 10 milion users click a scratch page 1 time a day
For every click they get a cent.
10,000,000 / 100 = 100,000
It means ST gets about 100,000$ everyday.
Last edited by MeIoetta (Sept. 13, 2016 15:36:55)
- braxbroscratcher
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1000+ posts
Remove project size limit
Not true. They don't have ads. In fact, for each click on the page, it COSTS them money. The only thing Scratch runs on is support from donators.For everytime you click a page on this website, they get money.Still, even with 1GB, it'd take up 16369458GB of space. That's a lot. That'd probably double in just half a year! That's 31971.5976562 TB. That'd be too much to store for a non-profit app.But most people don't make projects anywhere near 1TB. That's more storage than some Xbox one/PS4 models. Lets try to be somewhat realistic here and not pull random numbers from whererever so we can sound smart okay?Think of it this way. Say everyone made 1tb projects. (for the sake of simplicity) That means that 16369458 projects would take up 16369458 tb of space. Only a supercomputer with databanks and all can store that much.Support for no limit. Scratch should encourage creativity not limit it. I was working on a project when a size limit exceeded box popped up. If this has happened to you then I think you would agree that everyone could make bigger and better projects if the size limit was removed.
Let's say that 10 milion users click a scratch page 1 time a day
For every click they get a cent.
10,000,000 / 100 = 100,000
It means they get 100,000$ everyday.
- MeIoetta
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1000+ posts
Remove project size limit
No, donators don't pay that much to make scratch get 100 thousand dollars a day.Not true. They don't have ads. In fact, for each click on the page, it COSTS them money. The only thing Scratch runs on is support from donators.For everytime you click a page on this website, they get money.Still, even with 1GB, it'd take up 16369458GB of space. That's a lot. That'd probably double in just half a year! That's 31971.5976562 TB. That'd be too much to store for a non-profit app.But most people don't make projects anywhere near 1TB. That's more storage than some Xbox one/PS4 models. Lets try to be somewhat realistic here and not pull random numbers from whererever so we can sound smart okay?Think of it this way. Say everyone made 1tb projects. (for the sake of simplicity) That means that 16369458 projects would take up 16369458 tb of space. Only a supercomputer with databanks and all can store that much.Support for no limit. Scratch should encourage creativity not limit it. I was working on a project when a size limit exceeded box popped up. If this has happened to you then I think you would agree that everyone could make bigger and better projects if the size limit was removed.
Let's say that 10 milion users click a scratch page 1 time a day
For every click they get a cent.
10,000,000 / 100 = 100,000
It means they get 100,000$ everyday.
They don't need ads, ads are only a support.
If that would cost them money, then it would shut down in a week.
You need only to pay 300$ monthly for a website like this.
Last edited by MeIoetta (Sept. 13, 2016 15:40:41)
- braxbroscratcher
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1000+ posts
Remove project size limit
Yes, but you get the idea. Website traffic costs them money, not gains them money. The only way you make money off of website traffic would be by putting in ads, which the ST and the devs of Scratch are clearly against. They only run off of generous donators. Remember there are millions using the site. If they each donated a penny…No, donators don't pay that much to make scratch get 100 thousand dollars a day.Not true. They don't have ads. In fact, for each click on the page, it COSTS them money. The only thing Scratch runs on is support from donators.For everytime you click a page on this website, they get money.Still, even with 1GB, it'd take up 16369458GB of space. That's a lot. That'd probably double in just half a year! That's 31971.5976562 TB. That'd be too much to store for a non-profit app.But most people don't make projects anywhere near 1TB. That's more storage than some Xbox one/PS4 models. Lets try to be somewhat realistic here and not pull random numbers from whererever so we can sound smart okay?Think of it this way. Say everyone made 1tb projects. (for the sake of simplicity) That means that 16369458 projects would take up 16369458 tb of space. Only a supercomputer with databanks and all can store that much.Support for no limit. Scratch should encourage creativity not limit it. I was working on a project when a size limit exceeded box popped up. If this has happened to you then I think you would agree that everyone could make bigger and better projects if the size limit was removed.
Let's say that 10 milion users click a scratch page 1 time a day
For every click they get a cent.
10,000,000 / 100 = 100,000
It means they get 100,000$ everyday.
They don't need ads, ads are only a support.
If that would cost them money, then it would shut down in a week.
You need only to pay 300$ monthly for a website like this.
just a spare penny from a vending machine…
then Scratch would make enough to support itself.
- Lythium
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1000+ posts
Remove project size limit
I can't remember if I've posted here before, but here goes:
Scratch isnt being run by the richest people in the world. It runs only on contributions made by donators, some of who donate measly amounts like 1 dollar. My point is, the ST cannot afford to buy more servers for more storage. If we remove the project limit, we're opening ourselves up to these servers getting overloaded with data, causing:
A) major lag
B) no more space for projects.
Sure, maybe the project size is a little too iffy, and I'd support for an increase to maybe 100MB, but removing the project size limit would be way too much.
TL;DR no support.
Fun fact: in 1.4, the project size limit used to be 10MB, so you should thank your lucky stars that they increased the size in the first place.
Scratch isnt being run by the richest people in the world. It runs only on contributions made by donators, some of who donate measly amounts like 1 dollar. My point is, the ST cannot afford to buy more servers for more storage. If we remove the project limit, we're opening ourselves up to these servers getting overloaded with data, causing:
A) major lag
B) no more space for projects.
Sure, maybe the project size is a little too iffy, and I'd support for an increase to maybe 100MB, but removing the project size limit would be way too much.
TL;DR no support.
Fun fact: in 1.4, the project size limit used to be 10MB, so you should thank your lucky stars that they increased the size in the first place.
- LionHeart70
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1000+ posts
Remove project size limit
Probably just extend it or something, rather than just removing it all together.
- MrSwaggerMuffin
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83 posts
Remove project size limit
The limit does need to be removed, while I haven't reached the size limit yet I'm sure my Blue Memelord fight might if only because I am trash with making things smaller.
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