Discuss Scratch

meowflash
Scratcher
500+ posts

Remove project size limit

I don't know about removing the limit, but, I think the limit should be higher. Maybe the website needs a bigger server, too perhaps?
Digital_Gaming
Scratcher
1000+ posts

Remove project size limit

Digital_Gaming wrote:

braxbroscratcher wrote:

Digital_Gaming wrote:

creeperhunter700 wrote:

I was working on a project when a size limit exceeded box popped up. If this has happened to you then I think you would agree that everyone could make bigger and better projects if the size limit was removed.
Support for no limit. Scratch should encourage creativity not limit it.
Think of it this way. Say everyone made 1tb projects. (for the sake of simplicity) That means that 16369458 projects would take up 16369458 tb of space. Only a supercomputer with databanks and all can store that much.
But most people don't make projects anywhere near 1TB. That's more storage than some Xbox one/PS4 models. Lets try to be somewhat realistic here and not pull random numbers from whererever so we can sound smart okay?

Digital_Gaming wrote:

Alberknyis wrote:

Digital_Gaming wrote:

Support for no limit. Scratch should encourage creativity not limit it.
Here's a different type of creativity: Learning how to make an exciting project that doesn't require so much space. Remember the original Super Mario Bros, said to be “the greatest game of all time” That was made with only 31 Kilobytes. The image on the cartridge it's in takes up more space than the game itself.
Their are several issues with that statement. First of all the original super mario bros came out over 30 years ago! I mean the Internet didn't exist back then and bulky portable phones where the New thing! If you look at some amazing more modern games you'll see that 50MB is nowhere near enough to make a creative game. For example GTA V takes up 65GB (65000MB) Skyrim takes up 5.7GB (5752MB), Red dead redemption takes up 8.6GB (8600MB). But I know what you are going to say These are all modern open world games! Stop cherrypicking a few games! So while I could point out that halo 5 takes up 53GB or that 4GB (4,000MB) update is considered SMALL by modern gaming standards and that Clash of clans a FREE TO PLAY MOBILE GAME Takes more than 50MB of space I'll just say that Sonic CD a 2D platformer released in 1993 takes up more than 4 times the maximum amount of storage space currently allowed on Scratch!

Last edited by Digital_Gaming (Sept. 8, 2016 01:22:46)

Alberknyis
Scratcher
1000+ posts

Remove project size limit

Digital_Gaming wrote:

Post 60

None of those games are built depending on an outside source to hold their information on. Scratch 2.0 is the complete opposite. If someone wants to make the next Clash of Clans, Sonic or Skyrim, they should build their game using the same program those games were made on. Scratch isn't designed to compete with those programming languages. It's designed to be easy.
Digital_Gaming
Scratcher
1000+ posts

Remove project size limit

Digital_Gaming wrote:

Alberknyis wrote:

Digital_Gaming wrote:

Support for no limit. Scratch should encourage creativity not limit it.
Here's a different type of creativity: Learning how to make an exciting project that doesn't require so much space. Remember the original Super Mario Bros, said to be “the greatest game of all time” That was made with only 31 Kilobytes. The image on the cartridge it's in takes up more space than the game itself.
Their are several issues with that statement. First of all the original super mario bros came out over 30 years ago! I mean the Internet didn't exist back then and bulky portable phones where the New thing! If you look at some amazing more modern games you'll see that 50MB is nowhere near enough to make a creative game. For example GTA V takes up 65GB (65000MB) Skyrim takes up 5.7GB (5752MB), Red dead redemption takes up 8.6GB (8600MB). But I know what you are going to say These are all modern open world games! Stop cherrypicking a few games! So while I could point out that halo 5 takes up 53GB or that 4GB (4,000MB) update is considered SMALL by modern gaming standards and that Clash of clans a FREE TO PLAY MOBILE GAME Takes more than 50MB of space I'll just say that Sonic CD a 2D platformer released in 1993 takes up more than 4 times the maximum amount of storage space currently allowed on Scratch!

Alberknyis wrote:

None of those games are built depending on an outside source to hold their information on. Scratch 2.0 is the complete opposite.
Was the original Super Mario bros that you used in an example made using a site like Scratch 2.0? I don't think so?

Last edited by Digital_Gaming (Sept. 9, 2016 23:24:12)

MinecraftRunner
Scratcher
50 posts

Remove project size limit

GRA0007 wrote:

Maybe the project size could be increased for non-new-scratchers. (Scratchers that aren't new) So the limit for new scratchers is 50MB, but maybe normal scratchers could have 75MB or something?
That's a good idea.
Digital_Gaming
Scratcher
1000+ posts

Remove project size limit

Digital_Gaming wrote:

Digital_Gaming wrote:

Alberknyis wrote:

Digital_Gaming wrote:

Support for no limit. Scratch should encourage creativity not limit it.
Here's a different type of creativity: Learning how to make an exciting project that doesn't require so much space. Remember the original Super Mario Bros, said to be “the greatest game of all time” That was made with only 31 Kilobytes. The image on the cartridge it's in takes up more space than the game itself.
Their are several issues with that statement. First of all the original super mario bros came out over 30 years ago! I mean the Internet didn't exist back then and bulky portable phones where the New thing! If you look at some amazing more modern games you'll see that 50MB is nowhere near enough to make a creative game. For example GTA V takes up 65GB (65000MB) Skyrim takes up 5.7GB (5752MB), Red dead redemption takes up 8.6GB (8600MB). But I know what you are going to say These are all modern open world games! Stop cherrypicking a few games! So while I could point out that halo 5 takes up 53GB or that 4GB (4,000MB) update is considered SMALL by modern gaming standards and that Clash of clans a FREE TO PLAY MOBILE GAME Takes more than 50MB of space I'll just say that Sonic CD a 2D platformer released in 1993 takes up more than 4 times the maximum amount of storage space currently allowed on Scratch!

Alberknyis wrote:

None of those games are built depending on an outside source to hold their information on. Scratch 2.0 is the complete opposite.
Was the original Super Mario bros that you used in an example made using a site like Scratch 2.0? I don't think so?
Alberknyis
Scratcher
1000+ posts

Remove project size limit

Post 64

Digital_Gaming wrote:

Alberknyis wrote:

None of those games are built depending on an outside source to hold their information on. Scratch 2.0 is the complete opposite.
Was the original Super Mario bros that you used in an example made using a site like Scratch 2.0? I don't think so?
Of course it wasn't. What's your point?
Digital_Gaming
Scratcher
1000+ posts

Remove project size limit

Alberknyis wrote:

Post 64

Digital_Gaming wrote:

Alberknyis wrote:

None of those games are built depending on an outside source to hold their information on. Scratch 2.0 is the complete opposite.
Was the original Super Mario bros that you used in an example made using a site like Scratch 2.0? I don't think so?
Of course it wasn't. What's your point?
My point is don't try to discredit my point by saying that none of the games I mentioned where made using a site like Scratcher when the game you used as an example against one of my points wasn't either.
Alberknyis
Scratcher
1000+ posts

Remove project size limit

Digital_Gaming wrote:

Alberknyis wrote:

Post 64

Digital_Gaming wrote:

Alberknyis wrote:

None of those games are built depending on an outside source to hold their information on. Scratch 2.0 is the complete opposite.
Was the original Super Mario bros that you used in an example made using a site like Scratch 2.0? I don't think so?
Of course it wasn't. What's your point?
My point is don't try to discredit my point by saying that none of the games I mentioned where made using a site like Scratcher when the game you used as an example against one of my points wasn't either.

I said the games you listed weren't made in Scratch to explain that Scratch isn't meant to be used for games that large. I listed my own game to show that it's possible for a game to be small and still good.
Digital_Gaming
Scratcher
1000+ posts

Remove project size limit

Alberknyis wrote:

Digital_Gaming wrote:

Alberknyis wrote:

Post 64

Digital_Gaming wrote:

Alberknyis wrote:

None of those games are built depending on an outside source to hold their information on. Scratch 2.0 is the complete opposite.
Was the original Super Mario bros that you used in an example made using a site like Scratch 2.0? I don't think so?
Of course it wasn't.

Alberknyis wrote:

I said the games you listed weren't made in Scratch to explain that Scratch isn't meant to be used for games that large. I listed my own game to show that it's possible for a game to be small and still good.
But it hasn't aged well. Read this link if you don't believe me.
http://www.gamefaqs.com/boards/667819-new-super-mario-bros-2/63594377?page=0

Last edited by Digital_Gaming (Sept. 11, 2016 06:50:22)

Digital_Gaming
Scratcher
1000+ posts

Remove project size limit

Bump
braxbroscratcher
Scratcher
1000+ posts

Remove project size limit

Digital_Gaming wrote:

braxbroscratcher wrote:

Digital_Gaming wrote:

creeperhunter700 wrote:

I was working on a project when a size limit exceeded box popped up. If this has happened to you then I think you would agree that everyone could make bigger and better projects if the size limit was removed.
Support for no limit. Scratch should encourage creativity not limit it.
Think of it this way. Say everyone made 1tb projects. (for the sake of simplicity) That means that 16369458 projects would take up 16369458 tb of space. Only a supercomputer with databanks and all can store that much.
But most people don't make projects anywhere near 1TB. That's more storage than some Xbox one/PS4 models. Lets try to be somewhat realistic here and not pull random numbers from whererever so we can sound smart okay?
Still, even with 1GB, it'd take up 16369458GB of space. That's a lot. That'd probably double in just half a year! That's 31971.5976562 TB. That'd be too much to store for a non-profit app.
MeIoetta
Scratcher
1000+ posts

Remove project size limit

braxbroscratcher wrote:

Digital_Gaming wrote:

braxbroscratcher wrote:

Digital_Gaming wrote:

creeperhunter700 wrote:

I was working on a project when a size limit exceeded box popped up. If this has happened to you then I think you would agree that everyone could make bigger and better projects if the size limit was removed.
Support for no limit. Scratch should encourage creativity not limit it.
Think of it this way. Say everyone made 1tb projects. (for the sake of simplicity) That means that 16369458 projects would take up 16369458 tb of space. Only a supercomputer with databanks and all can store that much.
But most people don't make projects anywhere near 1TB. That's more storage than some Xbox one/PS4 models. Lets try to be somewhat realistic here and not pull random numbers from whererever so we can sound smart okay?
Still, even with 1GB, it'd take up 16369458GB of space. That's a lot. That'd probably double in just half a year! That's 31971.5976562 TB. That'd be too much to store for a non-profit app.
For everytime you click a page on this website, ST gets money.
Let's say that 10 milion users click a scratch page 1 time a day
For every click they get a cent.
10,000,000 / 100 = 100,000
It means ST gets about 100,000$ everyday.


Last edited by MeIoetta (Sept. 13, 2016 15:36:55)

braxbroscratcher
Scratcher
1000+ posts

Remove project size limit

MeIoetta wrote:

braxbroscratcher wrote:

Digital_Gaming wrote:

braxbroscratcher wrote:

Digital_Gaming wrote:

creeperhunter700 wrote:

I was working on a project when a size limit exceeded box popped up. If this has happened to you then I think you would agree that everyone could make bigger and better projects if the size limit was removed.
Support for no limit. Scratch should encourage creativity not limit it.
Think of it this way. Say everyone made 1tb projects. (for the sake of simplicity) That means that 16369458 projects would take up 16369458 tb of space. Only a supercomputer with databanks and all can store that much.
But most people don't make projects anywhere near 1TB. That's more storage than some Xbox one/PS4 models. Lets try to be somewhat realistic here and not pull random numbers from whererever so we can sound smart okay?
Still, even with 1GB, it'd take up 16369458GB of space. That's a lot. That'd probably double in just half a year! That's 31971.5976562 TB. That'd be too much to store for a non-profit app.
For everytime you click a page on this website, they get money.
Let's say that 10 milion users click a scratch page 1 time a day
For every click they get a cent.
10,000,000 / 100 = 100,000
It means they get 100,000$ everyday.
Not true. They don't have ads. In fact, for each click on the page, it COSTS them money. The only thing Scratch runs on is support from donators.
MeIoetta
Scratcher
1000+ posts

Remove project size limit

braxbroscratcher wrote:

MeIoetta wrote:

braxbroscratcher wrote:

Digital_Gaming wrote:

braxbroscratcher wrote:

Digital_Gaming wrote:

creeperhunter700 wrote:

I was working on a project when a size limit exceeded box popped up. If this has happened to you then I think you would agree that everyone could make bigger and better projects if the size limit was removed.
Support for no limit. Scratch should encourage creativity not limit it.
Think of it this way. Say everyone made 1tb projects. (for the sake of simplicity) That means that 16369458 projects would take up 16369458 tb of space. Only a supercomputer with databanks and all can store that much.
But most people don't make projects anywhere near 1TB. That's more storage than some Xbox one/PS4 models. Lets try to be somewhat realistic here and not pull random numbers from whererever so we can sound smart okay?
Still, even with 1GB, it'd take up 16369458GB of space. That's a lot. That'd probably double in just half a year! That's 31971.5976562 TB. That'd be too much to store for a non-profit app.
For everytime you click a page on this website, they get money.
Let's say that 10 milion users click a scratch page 1 time a day
For every click they get a cent.
10,000,000 / 100 = 100,000
It means they get 100,000$ everyday.
Not true. They don't have ads. In fact, for each click on the page, it COSTS them money. The only thing Scratch runs on is support from donators.
No, donators don't pay that much to make scratch get 100 thousand dollars a day.
They don't need ads, ads are only a support.
If that would cost them money, then it would shut down in a week.
You need only to pay 300$ monthly for a website like this.

Last edited by MeIoetta (Sept. 13, 2016 15:40:41)

braxbroscratcher
Scratcher
1000+ posts

Remove project size limit

MeIoetta wrote:

braxbroscratcher wrote:

MeIoetta wrote:

braxbroscratcher wrote:

Digital_Gaming wrote:

braxbroscratcher wrote:

Digital_Gaming wrote:

creeperhunter700 wrote:

I was working on a project when a size limit exceeded box popped up. If this has happened to you then I think you would agree that everyone could make bigger and better projects if the size limit was removed.
Support for no limit. Scratch should encourage creativity not limit it.
Think of it this way. Say everyone made 1tb projects. (for the sake of simplicity) That means that 16369458 projects would take up 16369458 tb of space. Only a supercomputer with databanks and all can store that much.
But most people don't make projects anywhere near 1TB. That's more storage than some Xbox one/PS4 models. Lets try to be somewhat realistic here and not pull random numbers from whererever so we can sound smart okay?
Still, even with 1GB, it'd take up 16369458GB of space. That's a lot. That'd probably double in just half a year! That's 31971.5976562 TB. That'd be too much to store for a non-profit app.
For everytime you click a page on this website, they get money.
Let's say that 10 milion users click a scratch page 1 time a day
For every click they get a cent.
10,000,000 / 100 = 100,000
It means they get 100,000$ everyday.
Not true. They don't have ads. In fact, for each click on the page, it COSTS them money. The only thing Scratch runs on is support from donators.
No, donators don't pay that much to make scratch get 100 thousand dollars a day.
They don't need ads, ads are only a support.
If that would cost them money, then it would shut down in a week.
You need only to pay 300$ monthly for a website like this.
Yes, but you get the idea. Website traffic costs them money, not gains them money. The only way you make money off of website traffic would be by putting in ads, which the ST and the devs of Scratch are clearly against. They only run off of generous donators. Remember there are millions using the site. If they each donated a penny…
just a spare penny from a vending machine…
then Scratch would make enough to support itself.
Digital_Gaming
Scratcher
1000+ posts

Remove project size limit

Bump.
Lythium
Scratcher
1000+ posts

Remove project size limit

I can't remember if I've posted here before, but here goes:

Scratch isnt being run by the richest people in the world. It runs only on contributions made by donators, some of who donate measly amounts like 1 dollar. My point is, the ST cannot afford to buy more servers for more storage. If we remove the project limit, we're opening ourselves up to these servers getting overloaded with data, causing:
A) major lag
B) no more space for projects.

Sure, maybe the project size is a little too iffy, and I'd support for an increase to maybe 100MB, but removing the project size limit would be way too much.

TL;DR no support.

Fun fact: in 1.4, the project size limit used to be 10MB, so you should thank your lucky stars that they increased the size in the first place.
LionHeart70
Scratcher
1000+ posts

Remove project size limit

Probably just extend it or something, rather than just removing it all together.
MrSwaggerMuffin
Scratcher
83 posts

Remove project size limit

The limit does need to be removed, while I haven't reached the size limit yet I'm sure my Blue Memelord fight might if only because I am trash with making things smaller.

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