Discuss Scratch

Magnie
Scratcher
100+ posts

Update on Cloud variables

Would it be possible to add a single character or two? Preferably periods and another special character. I created a small block that allows you to split text based on a single character. So I wanted to put a lot of information (x, y, directions, and their velocities) all into a single string (x;y;direction;x_vel;y_vel;dir_vel).

While I can split the data using a number–I am using zero (“0”)– I am unable to put multiple decimal values into a single string of numbers (12.1010.2010.3). I want a special character so I can split the data in a more “normal” way (I won't mind not having it though), and a period/decimal point so I can store multiple decimal numbers in a single cloud variable.

I hope it doesn't stretch the limits placed too much, but it would be very helpful for sending many different types of specific data and variables through a single cloud variable (as mentioned above, sprite positions and velocities, and probably other data related to a “real-time” game).
botcrusher
Scratcher
500+ posts

Update on Cloud variables

this is the best day of my scratching life :' )
SFollis
Scratcher
500+ posts

Update on Cloud variables

zorket wrote:

I'm so glad they finally restored cloud variables! Just one problem: The fact that only numbers are allowed doesn't stop text from passing through. People with the intelligence can invent an encoder that translates text into numbers, then when it passes through the project on the other side decodes it and gets the message. I found a project that does that here.
that was mine
SFollis
Scratcher
500+ posts

Update on Cloud variables

ok can i make a chat which you can only pick a certain number of words? So there will be a list of hello. Hello! hello? etc.
7734f
Scratcher
500+ posts

Update on Cloud variables

YAAAAAAAAAAAAAAAAAAAAAAAAAAAAY! CLOUD VARIABLES! Now all we need are cloud lists

Last edited by 7734f (March 16, 2013 01:15:19)

botcrusher
Scratcher
500+ posts

Update on Cloud variables

but i think symbols would be nice
large packets of data would be hard to add as i would have to use zero as the splitter
bullelk12
Scratcher
100+ posts

Update on Cloud variables

YAY! Proof of progress!
vedkhandekar
Scratcher
47 posts

Update on Cloud variables

What is the maximum limit of cloud storage on cloud server?

Last edited by vedkhandekar (March 16, 2013 07:45:41)

Aditya007
Scratcher
42 posts

Update on Cloud variables

I created some highscore(cloud) projects, take a look… Fruit Ninja Football Heads
comp500
Scratcher
100+ posts

Update on Cloud variables

Magnie wrote:

Would it be possible to add a single character or two? Preferably periods and another special character. I created a small block that allows you to split text based on a single character. So I wanted to put a lot of information (x, y, directions, and their velocities) all into a single string (x;y;direction;x_vel;y_vel;dir_vel).

While I can split the data using a number–I am using zero (“0”)– I am unable to put multiple decimal values into a single string of numbers (12.1010.2010.3). I want a special character so I can split the data in a more “normal” way (I won't mind not having it though), and a period/decimal point so I can store multiple decimal numbers in a single cloud variable.

I hope it doesn't stretch the limits placed too much, but it would be very helpful for sending many different types of specific data and variables through a single cloud variable (as mentioned above, sprite positions and velocities, and probably other data related to a “real-time” game).
Same
yoland
Scratcher
68 posts

Update on Cloud variables

LOVE YOU SCRATCH TEAM!!!!!!!!
sindybad
Scratcher
74 posts

Update on Cloud variables

YYYYYYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYAYAYAYAYAYAYYAYAYAYAYAYAYAYAYAYAYAYAYAYYAYYAYAYAYYAAYYAYAYAYAYAYAYYYYYYYYYYYYYAYYAYAYAAAAAAAAAAYYAYAAYAYAYAYAYAYAYAYAYAYAYY *1000000000000000000000000000000000000

Last edited by sindybad (May 16, 2013 06:12:22)

SFollis
Scratcher
500+ posts

Update on Cloud variables

sindybad wrote:

YYYYYYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYAYAYAYAYAYAYYAYAYAYAYAYAYAYAYAYAYAYAYAYYAYYAYAYAYYAAYYAYAYAYAYAYAYYYYYYYYYYYYYAYYAYAYAAAAAAAAAAYYAYAAYAYAYAYAYAYAYAYAYAYAYY *10000 [too long]
you shouldn't really do that.

Last edited by SFollis (March 16, 2013 14:22:12)

ImagineIt
Scratcher
1000+ posts

Update on Cloud variables

I really like them, but I really wish there would be symbols. I'm trying to make an MMO, and I don't understand how I can make it with this. Hopefully you allow letters soon.
Melephant
Scratcher
28 posts

Update on Cloud variables

Pong A+ is updated using Cloud! Thanks sooo much! It would be cool if you added lists and word variables!
eRKSToCK
Scratcher
23 posts

Update on Cloud variables

I'm working on an 8 ball pool game, and since it's naturally multiplayer there would be much more value in being able to play against other people over the internet so this update was pleasant

I have a couple of questions though:

- About how long will it be until cloud lists are available? To make a bigger multiplayer game its neccessary to have lists to be able to run several matches simultaneously. I won't be able to enable online play until that's added

- I am thinking of adding some sort of chatting system to the game, but with a limited library of words (maybe like 50? or less.) you can form sentences with. I wouldn't have inappropriate words (profanity and such) or words that can turn something positive to something negative, like “not” (e.g. “You are -not- good!”). Would this system be okay?

Last edited by eRKSToCK (March 16, 2013 17:11:02)

ImagineIt
Scratcher
1000+ posts

Update on Cloud variables

eRKSToCK wrote:

I'm working on an 8 ball pool game, and since it's naturally multiplayer there would be much more value in being able to play against other people over the internet so this update was pleasant

I have a couple of questions though:

- About how long will it be until cloud lists are available? To make a bigger multiplayer game its neccessary to have lists to be able to run several matches simultaneously. I won't be able to enable online play until that's added

- I am thinking of adding some sort of chatting system to the game, but with a limited library of words (maybe like 50? or less.) you can form sentences with. I wouldn't have inappropriate words (profanity and such) or words that can turn something positive to something negative, like “not” (e.g. “You are -not- good!”). Would this system be okay?
Cloud lists will be available in an unofficial way soon as I create a system for it.
ImagineIt
Scratcher
1000+ posts

Update on Cloud variables

ImagineIt wrote:

eRKSToCK wrote:

I'm working on an 8 ball pool game, and since it's naturally multiplayer there would be much more value in being able to play against other people over the internet so this update was pleasant

I have a couple of questions though:

- About how long will it be until cloud lists are available? To make a bigger multiplayer game its neccessary to have lists to be able to run several matches simultaneously. I won't be able to enable online play until that's added

- I am thinking of adding some sort of chatting system to the game, but with a limited library of words (maybe like 50? or less.) you can form sentences with. I wouldn't have inappropriate words (profanity and such) or words that can turn something positive to something negative, like “not” (e.g. “You are -not- good!”). Would this system be okay?
Cloud lists will be available in an unofficial way soon as I create a system for it.
I have declared it impossible because scratch turns long numbers into e. D:
SFollis
Scratcher
500+ posts

Update on Cloud variables

ImagineIt wrote:

ImagineIt wrote:

eRKSToCK wrote:

I'm working on an 8 ball pool game, and since it's naturally multiplayer there would be much more value in being able to play against other people over the internet so this update was pleasant

I have a couple of questions though:

- About how long will it be until cloud lists are available? To make a bigger multiplayer game its neccessary to have lists to be able to run several matches simultaneously. I won't be able to enable online play until that's added

- I am thinking of adding some sort of chatting system to the game, but with a limited library of words (maybe like 50? or less.) you can form sentences with. I wouldn't have inappropriate words (profanity and such) or words that can turn something positive to something negative, like “not” (e.g. “You are -not- good!”). Would this system be okay?
Cloud lists will be available in an unofficial way soon as I create a system for it.
I have declared it impossible because scratch turns long numbers into e. D:
AND lightnin told me you can't make encoders/decoders
ImagineIt
Scratcher
1000+ posts

Update on Cloud variables

SFollis wrote:

ImagineIt wrote:

ImagineIt wrote:

eRKSToCK wrote:

I'm working on an 8 ball pool game, and since it's naturally multiplayer there would be much more value in being able to play against other people over the internet so this update was pleasant

I have a couple of questions though:

- About how long will it be until cloud lists are available? To make a bigger multiplayer game its neccessary to have lists to be able to run several matches simultaneously. I won't be able to enable online play until that's added

- I am thinking of adding some sort of chatting system to the game, but with a limited library of words (maybe like 50? or less.) you can form sentences with. I wouldn't have inappropriate words (profanity and such) or words that can turn something positive to something negative, like “not” (e.g. “You are -not- good!”). Would this system be okay?
Cloud lists will be available in an unofficial way soon as I create a system for it.
I have declared it impossible because scratch turns long numbers into e. D:
AND lightnin told me you can't make encoders/decoders
What? Aww come on. I spent so much time making the cloud list project! Now I had to unshare it!

Last edited by ImagineIt (March 16, 2013 19:07:29)

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