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- Scratcher1002
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1000+ posts
Put reporters + booleans in dropdowns...
Self-explanitory, this would eliminate the need for certain “hacked” blocks.
- CatsUnited
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1000+ posts
Put reporters + booleans in dropdowns...
Support, not sure why someone wouldn't want it without JSON editing.
- Scratcher1002
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1000+ posts
Put reporters + booleans in dropdowns...
For this: Support, not sure why someone wouldn't want it without JSON editing.
((amazing variable... thingy) of [Sprite1 v])
- CatsUnited
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1000+ posts
Put reporters + booleans in dropdowns...
OrFor this: Support, not sure why someone wouldn't want it without JSON editing.((amazing variable... thingy) of [Sprite1 v])
<key (var) pressed?>, which could be used to detect shift, ctrl, enter, etc.
- ChildCritic
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500+ posts
Put reporters + booleans in dropdowns...
Workaroundable using JSON hacking, but that's not vanilla scratch and I don't know how to do it.
Support.
Support.
- Prinseskat
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1000+ posts
Put reporters + booleans in dropdowns...
Support - I don't think the ST really likes hacked blocks (there was a post on the forums about it somewhere, can't find it now), so this would be in both our favour as JSON hacking is annoying, and their favour as it wouldn't happen as much.
- DaSpudLord
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1000+ posts
Put reporters + booleans in dropdowns...
Workaroundable using JSON hacking, but that's not vanilla scratch and I don't know how to do it.
Support.
Support - I don't think the ST really likes hacked blocks (there was a post on the forums about it somewhere, can't find it now), so this would be in both our favour as JSON hacking is annoying, and their favour as it wouldn't happen as much.
- Scratcher1002
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1000+ posts
Put reporters + booleans in dropdowns...
This is a win for them, (no more hacking the key pressed block). And win for us for the same reason.Workaroundable using JSON hacking, but that's not vanilla scratch and I don't know how to do it.
Support.
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Plus this:
Key (join [shift] []) pressed? :: sensing boolean
- gamebeater187
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1000+ posts
Put reporters + booleans in dropdowns...
Like
if [1 = 0 v] :: events cstart?
Last edited by gamebeater187 (Nov. 1, 2015 01:34:48)
- Scratcher1002
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1000+ posts
Put reporters + booleans in dropdowns...
No, like: Likeif [1 = 0 v] :: events cstart?
Key [space v] pressed? :: sensing boolean // That drop down isn't usable with variables normally, so why not:
Key (join [space] []) pressed? :: sensing boolean
- gamebeater187
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1000+ posts
Put reporters + booleans in dropdowns...
Support.No, like: Likeif [1 = 0 v] :: events cstart?Key [space v] pressed? :: sensing boolean // That drop down isn't usable with variables normally, so why not:
Key (join [space] []) pressed? :: sensing boolean
- Scratcher1002
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1000+ posts
Put reporters + booleans in dropdowns...
Blue
Unicorns
Make
Penguins
Unicorns
Make
Penguins
- Zekrom01
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1000+ posts
Put reporters + booleans in dropdowns...
Bluethey do
Unicorns
Make
Penguins
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- Scratcher1002
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1000+ posts
Put reporters + booleans in dropdowns...
XdBluethey do
Unicorns
Make
Penguins
- Nether_before
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1000+ posts
Put reporters + booleans in dropdowns...
Support. I could see this being useful, but how would one like this work?
How would the editor know that “space” is referring to the space key on the keyboard?
Key (join [space] []) pressed? :: sensing boolean
How would the editor know that “space” is referring to the space key on the keyboard?
Last edited by Nether_before (Nov. 8, 2015 19:49:33)
- DaSpudLord
-
1000+ posts
Put reporters + booleans in dropdowns...
Support. I could see this being useful, but how would one like this work?Key (join [space] []) pressed? :: sensing boolean
How would the editor know that “space” is referring to the space key on the keyboard?
<key [space v] pressed?>Space is already an option in the dropdown. So I think it would work. It would just coordinate to the “space” item in the dropdown menu. This is comparable to costumes-
switch to costume (join [costume][1])Scratch knows this is referring to the item in the dropdown titled “costume1,” so it works. And if there is no item titled “costume1,” then it doesn't do anything. In the case of the key pressed block, if someone entered in a nonexistant/nonsupported key, it would always report false.
Last edited by DaSpudLord (Nov. 8, 2015 20:52:52)
- Scratcher1002
-
1000+ posts
Put reporters + booleans in dropdowns...
Though we can already do the costume thing.Support. I could see this being useful, but how would one like this work?Key (join [space] []) pressed? :: sensing boolean
How would the editor know that “space” is referring to the space key on the keyboard?<key [space v] pressed?>Space is already an option in the dropdown. So I think it would work. It would just coordinate to the “space” item in the dropdown menu. This is comparable to costumes-switch to costume (join [costume][1])Scratch knows this is referring to the item in the dropdown titled “costume1,” so it works. And if there is no item titled “costume1,” then it doesn't do anything. In the case of the key pressed block, if someone entered in a nonexistant/nonsupported key, it would always report false.
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I could see it being used for:
((something) of [Sprite1 v])
- Scratcher1002
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1000+ posts
Put reporters + booleans in dropdowns...
Balloons Use Many Propulsions
Last edited by Scratcher1002 (Feb. 10, 2016 22:22:51)
- sundun
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18 posts
Put reporters + booleans in dropdowns...
^^^^ Workaroundable using JSON hacking, but that's not vanilla scratch and I don't know how to do it.
Support.
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