Discuss Scratch

Nintenjoe10
Scratcher
100+ posts

Idea for New Blocks

dude_cool wrote:

play sound ( v) for (0.2) beats
What? No, that's not what I mean at all!
Nintenjoe10
Scratcher
100+ posts

Idea for New Blocks

-Paradox- wrote:

support, however, no support for the last one though because you could just read the time on the sound menu
*long sighhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh* This isn't IN the sound menu. I need it for the actual game. If I did it at a certain time, it would be It wouldn't sound good at all!
Nintenjoe10
Scratcher
100+ posts

Idea for New Blocks

monstermash3 wrote:

Nintenjoe10 wrote:

monstermash3 wrote:

Nintenjoe10 wrote:

monstermash3 wrote:

Nintenjoe10 wrote:

monstermash3 wrote:

Nintenjoe10 wrote:

monstermash3 wrote:

Nintenjoe10 wrote:

Let's just snip this all, 'kay?

monstermash3 wrote:

Oh. Can you show me the script where the first block is used, though? (If you've got it yet)
Like this:
if <touching [water v]?> 
start sound [Underwater music v] at (sound [Above water music v]time::sound)::sound
stop sound [Above water music v] at (sound [Above water music v]time::sound)::sound
end
Does that explain everything?
Yes, it does. However, I think we should just have
pause sound [sound v]::sound
unpause sound [sound v]::sound
although that has been suggested before.
BTW, here is my thread where I think I suggested some of these blocks in #3.
Ehhh…
What?
I don't think that would work as well with it… It might…
pause sound [underwater v]::sound
unpause sound [above water v]::sound
Would there be a problem?
I guess not… but that seems like it would, I just can't put my finger on what…
Okay, let me try to read your mind.

Is it that it would not reset when it started? Or that everything would stop at the end of a sound?
Uhhhh… No. I want it to transition into another song, is that what you mean?
I mean, what would not work well?
Never mind. I suppose it might work fine, it just isn't the same… I don't know… my suggestion I think would be more helpful to me as well as other people. Your's would too, but I feel like not as many people would need that.
monstermash3
Scratcher
1000+ posts

Idea for New Blocks

Nintenjoe10 wrote:

monstermash3 wrote:

Nintenjoe10 wrote:

monstermash3 wrote:

Nintenjoe10 wrote:

monstermash3 wrote:

Nintenjoe10 wrote:

monstermash3 wrote:

Nintenjoe10 wrote:

monstermash3 wrote:

Nintenjoe10 wrote:

Let's just snip this all, 'kay?

monstermash3 wrote:

Oh. Can you show me the script where the first block is used, though? (If you've got it yet)
Like this:
if <touching [water v]?> 
start sound [Underwater music v] at (sound [Above water music v]time::sound)::sound
stop sound [Above water music v] at (sound [Above water music v]time::sound)::sound
end
Does that explain everything?
Yes, it does. However, I think we should just have
pause sound [sound v]::sound
unpause sound [sound v]::sound
although that has been suggested before.
BTW, here is my thread where I think I suggested some of these blocks in #3.
Ehhh…
What?
I don't think that would work as well with it… It might…
pause sound [underwater v]::sound
unpause sound [above water v]::sound
Would there be a problem?
I guess not… but that seems like it would, I just can't put my finger on what…
Okay, let me try to read your mind.

Is it that it would not reset when it started? Or that everything would stop at the end of a sound?
Uhhhh… No. I want it to transition into another song, is that what you mean?
I mean, what would not work well?
Never mind. I suppose it might work fine, it just isn't the same… I don't know… my suggestion I think would be more helpful to me as well as other people. Your's would too, but I feel like not as many people would need that.
I guess, but your original suggestions wouldn't be helpful in much other cases either. (No offense)
meowflash
Scratcher
500+ posts

Idea for New Blocks

Interesting, my friend! Interesting!
monstermash3
Scratcher
1000+ posts

Idea for New Blocks

monstermash3 wrote:

Nintenjoe10 wrote:

monstermash3 wrote:

Nintenjoe10 wrote:

monstermash3 wrote:

Nintenjoe10 wrote:

monstermash3 wrote:

Nintenjoe10 wrote:

monstermash3 wrote:

Nintenjoe10 wrote:

monstermash3 wrote:

Nintenjoe10 wrote:

Let's just snip this all, 'kay?

monstermash3 wrote:

Oh. Can you show me the script where the first block is used, though? (If you've got it yet)
Like this:
if <touching [water v]?> 
start sound [Underwater music v] at (sound [Above water music v]time::sound)::sound
stop sound [Above water music v] at (sound [Above water music v]time::sound)::sound
end
Does that explain everything?
Yes, it does. However, I think we should just have
pause sound [sound v]::sound
unpause sound [sound v]::sound
although that has been suggested before.
BTW, here is my thread where I think I suggested some of these blocks in #3.
Ehhh…
What?
I don't think that would work as well with it… It might…
pause sound [underwater v]::sound
unpause sound [above water v]::sound
Would there be a problem?
I guess not… but that seems like it would, I just can't put my finger on what…
Okay, let me try to read your mind.

Is it that it would not reset when it started? Or that everything would stop at the end of a sound?
Uhhhh… No. I want it to transition into another song, is that what you mean?
I mean, what would not work well?
Never mind. I suppose it might work fine, it just isn't the same… I don't know… my suggestion I think would be more helpful to me as well as other people. Your's would too, but I feel like not as many people would need that.
I guess, but your original suggestions wouldn't be helpful in much other cases either. (No offense)
(sorry if this is a necropost) I guess the way my blocks are arranged might be more confusing than yours.

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